First off, if you borrow textures, it's a good thing if you include them in your map. Otherwise, no one will be able to see them unless they have the map.
Second. Ow. This hurts my eyes. So much solid white. But, other than that, it was...spartan... By spartan I mean it was very open, and wasn't cluttered. In fact, there might have not been enough objects. The biggest downer about this map was all the missing textures.
Okay, you first spawn in a wierd..place with a force field. That's not really a big deal. The main area had two levels. A bottom and a top level. The bottom had a snowspeeder on the ground, along with a different craft that you could go into. The top area was a duel area, and, had missing textures. Meh.
Another area was a hangar area, with what should be Slave 1. But, we have missing textures. Again. I would've liked to be ble to go into Slave 1, but, I couldn't. The other thing in the hangar was what I thought to be a power core.
Yet another area was this pit...thing... It was just grating and a pad at the other end that teleported you to a library. The library has holobooks, meaning that you can actually see through the books!
There was a little puzzle thing, you have to get across it, and if you miss, you get teleported to a prison with an electrified floor. Not good. If you make it, then you get teleported outside the prison, and you can now laugh at the stupidity of the other people. The puzzle is very small. It would have been cool to have a maze-like thing along with it. Imagine. A maze, where you have to watch your step!
I found two of three secret areas, (Or so I think) one of them is a small council room, wasn't all that bad, but the floor was solid white. The second one is supposed to be Calvary, where Christ was crucified. Wouldn't be all that bad, if the textures weren't missing.
This map was very square, and what textures I could see, were very repetitive. So, put in the missing textures, and maybe work on the rooms a little, and it would be better.
New Models: Yes New Textures: Yes (But they're missing) New Music: No Bot Support: No
~Zach
********************************************************************** * THANK YOU TO ALL THE TEXTURES I BORROWED. I WOULD'T BEEN ABLE TO DO IT WITHOUT YOU! ;) THX * ********************************************************************** Title = Hoth Academy Type = FFA,Team ffa File Name = ffa_hothacademy.zip Author(s) = Newbe (Merc) Date of Release = 28/02/2005 Version = 1.0 Email Address = [email protected] ( Email me if u know how to add bot routes or sounds.) Hotmail = [email protected] (feel free to add me.) Website = www.qsaloon.piczo.com Author Info = This is my first map in my SWG (starwars galaxies) collection. This is hoth. And i can really say the wampa inspired me. Misc info = My next map will be Mos eisley , for tatooine. Description = Hoth Academy, is the rebel base thats just been taken over my Imperials. Secrets = Holy Duel : A duel in the death place of Jesus christ. Laval duel: Just though the bar, you will be telported into a rubish compactor shaft. Council : In a shaft though the libray the hidden council where all the rebel like Han Solo,Luke Skywalker and Leia hid from the storming imperial army. New Textures: No Bot Routes : No Sounds : No Building Base : built from scratch Building time : 3 months Editor(s) used : Jk2Radiant Known Bugs : Three places and see the Weaird out side. Havent quite figured out sky box so bear with me. DONT USE NOCLIP OUTSIDE BECAUSE YOUR SCREEN WILL GO WEIRD UNTILL YOU GO BACK INSIDE * INstallation * install: : just unzip the pk3-file to your jk2/gamedata/base folder. -=-=-=-=-="DISCLAMER"=-=-=-=-=-=- THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
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