hydroball_r2.zip —
Two words to describe this Mod: Amazing and FUN! :D This Mod adds a completely new game type in JK2 which is a lot different from what you are used to playing! Words from the Author:
New gameplay mode: Hydroball. Compete against other players in an underwater game. Fists will be your only weapon while in the arena, and alt fire while holding a direction will allow you to tackle or side-burst. While in the arena, your health will always be full - when you take damage, use force power, do a special move (including tackles), or move while carrying the ball, your stamina will drain. While in posession of the ball you cannot use tackle moves, and primary fire will charge the ball to throw (the longer the charge, the further it goes, up to 4 seconds) instead of punching. Great music included.
Bots don't play very well, so you have to play with other people (trust me, much more fun when you play with other people, you should try it ;)) The readme also gives instructions on how you can create your own Hydroball maps!
Important: Make sure you download the patch! : http://www.jediknight2files.com/file.info?ID=3381
Note: If your installation was successful, all the files in this .zip should be in this folder: "GameData/Hydroball"
Jedi Knight 2 Multiplayer Mod Mod Name : Hydroball Author : Kirt Email Address : [email protected] Website URL : http://www.telefragged.com/thefatal/ DESCRIPTION: New gameplay mode: Hydroball. Compete against other players in an underwater game. Fists will be your only weapon while in the arena, and alt fire while holding a direction will allow you to tackle or side-burst. While in the arena, your health will always be full - when you take damage, use force power, do a special move (including tackles), or move while carrying the ball, your stamina will drain. While in posession of the ball you cannot use tackle moves, and primary fire will charge the ball to throw (the longer the charge, the further it goes, up to 4 seconds) instead of punching. Great music included. <INSTALLATION INFO> To install, extract the zip to your gamedata folder with directory structure. You should end up with a folder under your gamedata folder named "hydroball". Start the game, go to the mod menu under setup, and activate the Hydroball mod. Then start a server on the included hydroball map from the create server menu. * Copyright / Permissions * THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Info on designing levels for hydroball: There are numerous custom entities. Below are explanations and key/value pairs for each. ------------------------------------ classname: info_ball_spawn key/value pairs: none Where the ball spawns each time. ------------------------------------ classname: info_start_position key/value pairs: plteam - can be 1 or 2. 1 is team 1 (red), 2 is team 2 (blue). Points in the arena for players to swim to during match countdown. ------------------------------------ classname: trigger_weaponstrip key/value pairs: giveback - Can be 0 or 1. If 0, players will be stripped to their fists upon touching this. If 1, their weapons will be given back upon touching this (if they are in a stripped state). Strips weapons/gives weapons to player when he is entering/leaving the arena. ------------------------------------ classname: trigger_teamchoose key/value pairs: teamchoose - Can be 1 (team 1) or 2 (team 2). Acts as the entry gate for the given team. ------------------------------------ classname: trigger_goal key/value pairs: team - Can be 1 (team 1) or 2 (team 2). Acts as the goal for the given team. When the ball enters this trigger, the opposing team will be awarded a point. ------------------------------------ classname: trigger_playarea key/value pairs: none This trigger should be stretched across the entire play area. It monitors players inside in order to decide what to do for match status. ------------------------------------ classname: trigger_scoreboard key/value pairs: team - Can be 1 (team 1) or 2 (team 2). alt_normal - If non-0 will use alternate axis to split face. Displays the given team's score on an actual texture rendered in realtime. The alt_normal key allows you to use an alternate direction. Use it if only one number appears on the face to tell it to split the face for the other digit in a seperate direction.
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