IA Jedi Dooku

I never could decide whether I liked Dooku or not. I'm leaning more towards no. Old guys aren't really my thing. I like these skins, though,...

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I never could decide whether I liked Dooku or not. I'm leaning more towards no. Old guys aren't really my thing. I like these skins, though, because they're supposed to be Dooku in his younger years. They're done quite well, in my opinion. I decided that I wouldn't take a nit-picky look at them, so my opinion wouldn't change :p

There are two versions here: Jedi Knight Dooku and Jedi Master Dooku. You'll need HapSlash's Dooku model for these skins to work, but I didn't find that much a problem, since it just rounds out the collection. We also have NPC and BOT support, as well as team support. Just be mindful that since this is a JK2 skin, if you want to use it in Jedi Academy you'll have to tweak sounds.cfg, or it'll sound like Jaden. And that just wouldn't do for Count Dooku.

Note: You need HapSlash's Count Dooku model to use these skins. Get it here.

Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes

~Inyri

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Download 'ia_jedidooku.zip' (4.84MB)

Readme
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JEDI KNIGHT II : JEDI OUTCAST MODIFICATION
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Title : IA Jedi Dooku
Author : Infidel Appel
E-Mail : infidel-appel@hotmail.com

File Name : IA_JediDooku.pk3
File Size : 4.84MB
Date Released : 08-20-05

Model & Original Textures - HapSlash
Mesh Optimization, Weighting & Conversion, Original sound optimization - INFINITY BLADE
Jedi Dooku Textures, New sounds - Infidel Appel

Credits:
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The Count Dooku model this skin uses was made by HapSlash and Infinity Blade,
and this model's extra skins reference some textures from the original model.


Description:
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This is the first skin I've ever made - so be gentle.  This reskin is much more than just recoloring things here and there;
almost everything on it has been completely retextured from scratch.  There are essentially two new versions of Dooku in this
file - the Jedi Knight Dooku, and the Jedi Master Dooku.  The Knight has different facial hair, is a bit younger looking,
and has gray robes similar to how Dooku is portrayed in some Expanded Universe sources, while the Master is more similar to 
how Hap's Dooku appears facially, and has more common brown robes.  Both the Knight and Master have icons and team skins, 
along with bot/npc support.  In addition to the default robes, there is an extra skin for both Knight and Master that just
uses Hap's original Dooku face/hands to have the older looking Dooku in the different robes.  The extras can be accessed via
the console, by typing either "model ia_knightdooku/old" or "model ia_masterdooku/old".  

NOTE: Hap's original Dooku is required for my skin to work, as it references textures from Hap's skin.



Comments:
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Much thanks go to HapSlash and Infinity Blade - without them there would have been no original Dooku model for me to base this
reskin off of, and they also provided help with shaders and such.  Also, thanks go out to the members of Hap's forums who provided
feedback and links to the images of the comic versions of Dooku.  Lastly, thanks go out to the original Team Dooku, authors of 
the Dooku model found at http://jediknight2.filefront.com/file/Count_Dooku_Lord_Tyranus;4164 because their original addition of a
younger Dooku inspired me to create something similar for Hap's model.




Installation:
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Simply extract the pk3(s) to the gamedata/base folder of your Jedi Outcast/Academy directory.  These skins will NOT overwrite Hap's
original Dooku.




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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Infidel_Appel


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Registered 2nd September 2005

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