Imperial Landing Platform

From the Author: This is a medium sized duel map based on the Imperial Landing Platform on Endor where Luke Skywalker turned himself...

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From the Author:

This is a medium sized duel map based on the Imperial Landing Platform on Endor where Luke Skywalker turned himself in. Only the top of the platform is meant for game play. The lower section is there for looks/detial. If you try hard enough you can end up on the lower area but theres no way to get back to the top. Yes, I could have player cliped it but I wanted spectators to be able to pass through it.

That basically describes the map well :D The black skybox does remove a bit of environment from the map, but the map is still nice. The top level also has crates scattered around for you to duck behind or hide.

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Download 'hf_duel_platform.zip' (2.13MB)

Readme
June 6, 2002
======================================================================
Title                   : Imperial Landing Platform
BSP name                : HF_Duel_Platform.bsp
Author                  : Christopher "HellF1re" Lew
E-mail                  : HellF1re@planetquake.com
Game                    : Jedi Knight II -- Duel Map
======================================================================

* Installation & Play Information *

- Extract the HF_Duel_Platform.pk3 to your "Jedi Knight II\gamedata\base"
  folder
- Run Jedi Knight II Multiplayer
- The map should appear in the list when you choose the Duel game type
- Select whatever settings you wish and click begin


* Description *

This is a medium sized duel map based on the Imperial Landing Platform 
on Endor where Luke Skywalker turned himself in.  

Game type     : Duel
Bot Support   : yes
New Sounds    : yes -- new background music
New Graphics  : yes -- a few minor texture/shader additions


* Comments *

Only the top of the platform is meant for game play. The lower section is 
there for looks/detial. If you try hard enough you can end up on the lower 
area but theres no way to get back to the top. Yes, I could have player 
cliped it but I wanted spectators to be able to pass through it.

Because I'm not a texture artist the top of the platform uses a texture 
that was part of the game's texture set, thus it doesn't look like it did 
in the movie.  I also streched the texture more then I probably should have 
which resulted in a lower quality texture in game.

I was having a custom skybox done, but it fell through, so the map's skybox 
files where replaced with black images resulting in a black backdrop.  It 
loses some of the feel without a skybox but is still very playable. 

If you look hard enough there are a few minor flickering textures due to 
brush overlaps, but it doesn't hurt game play in anyway.


* Additional Credits *

The texture for the beams of light that come off of some of the lights in the 
map was done by Yves Allaire aka evil lair
- Email: hfx@planetquake.com
- URL: http://planetquake.com/hfx


* Copyright / Permissions *

This package may only be distributed by means of electronic transfer,
and may not be modified in any way.  All the files included in the original 
package must remain intact and unmodified.

This package may not be distributed in any sort of commercial product 
nor be mass distributed via non-electronic means, including but not limited 
to compact disks, and floppy disks without first obtaining permission from 
the author.


THIS LEVEL/MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS 

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HellF1re


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Registered 11th June 2002

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