Star Wars: Jedi Knight II - Jedi Outcast v1.02c Linux Dedicated Server

Fixed / Updated in v1.02c- Empty connect msg exploit crashFixed / Updated in v1.02b- Fixed a uninitialized variable in...


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Fixed / Updated in v1.02c - Empty connect msg exploit crash

Fixed / Updated in v1.02b - Fixed a uninitialized variable in the glm model loader which *may* have been causing a crash after a player joins. (this was a dedicated only bug) - Fixed a bug in the code which runs the VMs that was causing the "opStack corrupted in compiled code" (this was the normal executable as well as the dedicated-only binaries.)

Here's the Linux Server binary code for Jedi Knight II! Note that this is NOT supported by LucasArts Entertainment Company, so don't ask them for help!

Check the included readme.txt for details and instructions which can also be viewed below.

Note: This Linux dedicated server file is offered "as is". So don't expect official support from Raven Software nor LucasArts.

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Star Wars Jedi Knight II dedicated server for Linux.
Version 1.02c

With much gratitude to James Drews ([email protected]) for compiling this 
and sorting out the problems.

Updated Binary includes fixes for:
c)-empty connect msg exploit crash

previous fixes:
b)-random server crashes
  -ERROR: opStack corrupted in compiled code

This archive file contains:
  readme.txt    : The file your reading now
  jk2ded        : Jedi Knight 2 linux binary

Install instructions:

On your linux box:
-Create a directory for the game. example: 
    mkdir /usr/local/games/jk2
-Copy the linux binary into this directory
-Mark the file as executable. example:
    chmod a+x /usr/local/games/jk2/jk2ded
-Create the 'base' directory. example:
     mkdir /usr/local/games/jk2/base
   Note, YES, it is case sensitive and the program will look for all lower case
-Copy the files from the base directory of the retail CD into the
   base directory you just created. In particular, the assets0.pk3 and assets1.pk3

Running the dedicated server:

-"cd" into the game directory (cd /usr/local/games/jk2)
-Run the binary. An example is:
    ./jk2ded +exec server.cfg

This example assumes you have created a configuration file called server.cfg and placed
it into the "base" directory.

By default, the server will run in "internet" play mode and advertise its presense to 
the master server. If you wish to have a LAN play only server, change your server 
config to set dedicated 1, or change the command line to be:
    ./jk2ded +set dedicated 1 + exec server.cfg

-The game will look in the base directory or home directory of the user running the 
  program (~/.jk2/)
-If you set the logfile option to 1, the files will be stored in your user
  home directory in ~/.jk2/base/
-Running the jk2ded binary under FreeBSD use
   brandelf -t Linux /path/to/jk2/jk2ded
-If you are running the server behind a NAT box, any client machine also behind
 that NAT box will not be able to see the server listed in the "internet" list.
 Switch to the local lan setting instead.

© 2002 LucasArts Entertainment Company LLC, © 2002 Lucasfilm Ltd 
& ™ or ® as indicated. All rights reserved. Used Under Authorization. 
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. 
Activision is a registered trademark of Activision, Inc. © 2002 Activision, Inc. 
This product contains software technology licensed from Id Software, Inc. Id Technology © 1999-2002 Id Software, Inc. 
All other trademarks and trade names are the properties of their respective owners.

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