The jk2linuxded104b.zip file you have requested: Star Wars: Jedi Knight II - Jedi Outcast / Others / Star Wars: Jedi Knight II - Jedi Outcast v1.04b Linux Dedicated Server - 388KB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight II - Jedi Outcast and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
Right, so there's another update to the Linux dedicated server for JK2. So get this one instead of the other one. :)
Star Wars Jedi Knight II dedicated server for Linux. Version 1.04b (this binary requires the pak files from the 1.03 and 1.04 patches) With much gratitude to James Drews (email@example.com) for compiling this and sorting out the problems. The 1.04a binary is not compiled staticly to improve compatibility with newer libc releases. Because of this, the libcxa.so.1 library is included in the 1.04b archive file. Updated Binary includes fixes for: Protocol changed to prevent confusion attempting to connect to previous versions. ( you must install the 1.03 and 1.04 patches first to get the new pk3 files! ) previous releases: 1.03a-fix com_error on very large packet fragments 1.03- compatible with pc point release 1.03 ( you must install assets2.pk3 from the 1.03 patch!) c)-empty connect msg exploit crash b)-random server crashes -ERROR: opStack corrupted in compiled code This archive file contains: readme.txt : The file your reading now jk2ded : Jedi Knight 2 linux binary libcxa.so.1 : Intel compiler shared library (redistributable) base/server.cfg : example config file Install instructions: On your linux box: -copy the libcxa.so.1 file to your system's share library directory (usually /usr/lib) -Mark the file readable by everyone. example: chmod a+r /usr/lib/libcxa.so.1 -Create a directory for the game. example: mkdir /usr/local/games/jk2 -Copy the linux binary into this directory -Mark the file as executable. example: chmod a+x /usr/local/games/jk2/jk2ded -Create the 'base' directory. example: mkdir /usr/local/games/jk2/base Note, YES, it is case sensitive and the program will look for all lower case -Copy the files from the base directory of the retail CD into the base directory you just created. In particular, the assets0.pk3 and assets1.pk3. And assets2.pk3 from the 1.03 patch! Running the dedicated server: -"cd" into the game directory (cd /usr/local/games/jk2) -Run the binary. An example is: ./jk2ded +exec server.cfg This example assumes you have created a configuration file called server.cfg and placed it into the "base" directory. By default, the server will run in "internet" play mode and advertise its presense to the master server. If you wish to have a LAN play only server, change your server config to set dedicated 1, or change the command line to be: ./jk2ded +set dedicated 1 + exec server.cfg Notes: -The game will look in the base directory or home directory of the user running the program (~/.jk2/) -If you set the logfile option to 1, the files will be stored in your user home directory in ~/.jk2/base/ -Running the jk2ded binary under FreeBSD use brandelf -t Linux /path/to/jk2/jk2ded -If you are running the server behind a NAT box, any client machine also behind that NAT box will not be able to see the server listed in the "internet" list. Switch to the local lan setting instead. © 2002 LucasArts Entertainment Company LLC, © 2002 Lucasfilm Ltd & ™ or ® as indicated. All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. Activision is a registered trademark of Activision, Inc. © 2002 Activision, Inc. This product contains software technology licensed from Id Software, Inc. Id Technology © 1999-2002 Id Software, Inc. All other trademarks and trade names are the properties of their respective owners.
There are no comments yet. Be the first!