Jedi Mod 1.2 Taunt Selector

From the Author: I have created a JediMod 1.2 taunt selector for Jedi Outcast. Since there are 31 taunts in JediMod 1.2 and there's...

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From the Author:

I have created a JediMod 1.2 taunt selector for Jedi Outcast. Since there are 31 taunts in JediMod 1.2 and there's no way in hell you'll remember all the binds to each one if you did try to bind them all, and not to mention that there are a limited about of keys on a keyboard anyway, so who wants to take away from your key that selects your rocket launcher on the fly, or the one that starts force absorb with lightning fast reflexes because the key is right next to where your movement keys are.

Handy script for a lot of you I'm sure :D, even I didn't know all the 31 taunts ;).

Install: Extract "taunts.cfg" to your 'base' folder. The default key binds are "," "." and "/" The "," and "." cycle through the taunts, and it will tell you which taunt you have selected, and then you press the "/" key to use that taunt. Simple :D

If you want to change those keys because they don't suit your keyboard style, just open up the .cfg and edit the first 3 "bind" lines there to the keys you want :D

When you're in-game, just type "exec taunts.cfg" in your console to activate the script.

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Download 'taunts.zip' (2KB)

Readme
***************************
JEDI KNIGHT II MODIFICATION
***************************

Title			: Jedi Mod 1.2 Taunt Selector
Author			: Lord Darkblade (Kor'bin Bator in Jedi Outcast)
E-Mail			: zcoldfusion@hotmail.com
Website			: N/A

File Name		: taunts.cfg
File Size		: 1.83k
Date Released		: August 8th, 2002

Description		: I have created a JediMod 1.2 taunt selector for Jedi Outcast. Since there are 31 taunts in JediMod 1.2 and there's no way in hell you'll remember all the binds to each one if you did try to bind them all, and not to mention that there are a limited about of keys on a keyboard anyway, so who wants to take away from your key that selects your rocket launcher on the fly, or the one that starts force absorb with lightning fast reflexes because the key is right next to where your movement keys are. 

Well here's how my script works: 
1) download the script here: www.iqsnetworks.com/taunts.zip
2) place the taunts.cfg file, in the zip, into your gamedata/base directory.
3) open jedimod and type in the console: exec taunts.cfg
4) The < and > keys (next to the M and / on the keyboard) move back and forth through the taunts, and tells you what taunt you have selected. And the / key activates the taunt.
For instance: I press < once and the console says I have SIT selected, all I do now is press / and my character will sit. The / key will remember the taunt you have selected until you select a new taunt. There are no bugs that I'm aware of, except for one in JediMod, and that's that the slap command dosn't work. 



Comments: Have fun everyone!!  :)


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Lord Darkblade


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Registered 10th August 2002

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