Jedi Moves

*All saber styles are now infinitely chainable (in multiplayer only), giving medium style back it's advantage and giving stro...

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*All saber styles are now infinitely chainable (in multiplayer only), giving medium style back it's advantage and giving strong style an added edge. *The dual-bladed saber can now be activated without using cheats in multiplayer, just type "thedestroyer" into the console at any time, or bind it to a key - ex. "bind z thedestroyer", Z being the key you want to use to activate the dual blade. *Dismemberment is now enabled in multiplayer (with the v1.04 code) to enable, type: g_dismember 100 cg_dismember 100 into the console (must be enabled on server to work) (this only needs to be set once) *The moves that have been altered- -roll forward, left, or right: cartwheel -roll backward: butterfly -jump: force jump style instead of pansy normal one -fast saber style: replaced with one-handed (Tavion) style -strong saber style: replaced with one-handed (Desann) style -backstab: all saber styles now do backstab instead of swing back -walk: now walks with saber raised, for effect while dueling -getup: instead of struggling off of the ground, you "force" getup

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Download 'jedimoves20.zip' (405KB)

Readme
***************************
JEDI KNIGHT II MODIFICATION
***************************

Title			: Jedi Moves v2.0
Author			: Master D-Ley Amas
E-Mail			: [email protected]
Website			: n/a

File Name		: JediMoves20.pk3
File Size		: 405Kb
Date Released		: 6/26/02

Description		: *All saber styles are now infinitely chainable (in multiplayer
			   only), giving medium style back it's advantage and giving strong 
			   style an added edge.
			  *The dual-bladed saber can now be activated without using cheats
			   in multiplayer, just type "thedestroyer" into the console at any
			   time, or bind it to a key - ex. "bind z thedestroyer", Z being
			   the key you want to use to activate the dual blade.
			  *Dismemberment is now enabled in multiplayer (with the v1.04 code)
			   to enable, type:
			   g_dismember 100
			   cg_dismember 100
			   into the console (must be enabled on server to work)
			   (this only needs to be set once)
			  *The moves that have been altered-
			  -roll forward, left, or right: cartwheel
			  -roll backward: butterfly
			  -jump: force jump style instead of pansy normal one
			  -fast saber style: replaced with one-handed (Tavion) style
			  -strong saber style: replaced with one-handed (Desann) style
			  -backstab: all saber styles now do backstab instead of swing back
			  -walk: now walks with saber raised, for effect while dueling
			  -getup: instead of struggling off of the ground, you "force" getup

Comments		: 	I hope everyone likes this new version, as it was quite 
			  a feat on my behalf.  I have never looked at (or compiled, 
			  for that matter) game source code before I made this mod.
			  	For anyone who's wondering, the regular, two-handed saber
			  styles are in the same slots as the one-handeds used to be, so
			  Tavion and Desann now fight two-handed.
			  	The reason why saber styles are only infinitely chainable in
			  multiplayer is because Raven has only released the source code
			  for multiplayer, not single player.  Until this happens, saber
			  styles will only be infinitely chainable in multiplayer.

Additional Thanks	: -Thanks to Tim Layton from www.tmlsolutions.com for help on the 
			   coding.  I couldn't have made the saber styles chain without him.
			  -To those who have volunteered to beta test this mod
			  -To all of you who have written me with contructive feedback, 
			   please continue to do so :)

Installation		: Just unzip the JediMoves20.zip to 
			  C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\

			  NOTE FOR v1.03a/v1.04 PATCH USERS
			  ---------------------------------
			  If you use the v1.03a or v1.04 patch, I've included a .bat file 
		  	  that you must run for this mod to play properly.  Place the
	  		  patchfix.bat into your \GameData\base directory, and double-click
		  	  it to run.  After it's finished, the JediMoves mod will run just
		  	  fine.  If you really wish to go back to the slight changes made
			  by the patches, just move the JediMoves20.pk3 out of the
			  \base\ folder and it will return to normal.
			  And no, there is no way for the two to work together.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Master D-Ley Amas


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Registered 21st June 2002

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