JediMod

Dest has sent in v1.1 of his very popular Mod! Let's get straight to the additions and bug fixes :D New Stuff: -Hilt models can now...

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Dest has sent in v1.1 of his very popular Mod! Let's get straight to the additions and bug fixes :D

New Stuff: -Hilt models can now be selected like player models. -Attacking with the dualbladed saber now makes you move slower. -Saber blades now come on one at a time for dualsabers and dualbladed saber -You can search for JediMod games by hitting the all/Jedi Knight II game toggle button -skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head it does 2x damage while getting hit in the legs does 0.9x damage -mod_hilts variable: If it is 0 then different hilts arent allowed on the sever. -mod_allStances variable: If it is 1 then the double saber and double bladed saber can use all the stances -can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer

Bug Fixes: -Bots with dualsabers now work. They have to have dualsabers enabled in their bots.txt file though. -fixed a bug with the disruptor firing from 3rd person. -Cheataccess now last until the map is changed. -fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0

Definitely makes the Mod more user-friendly ;) but also adds some really cool stuff! I really like the skillmode.. nice incentive for getting people to start using the guns rather than sabers all the time ;) lol.

Imporant!!! You MUST have JediMod v1.0 also installed to make this work!!!! v1.0 can be found here: http://www.jk2files.com/file.info?ID=3942

(Screenies are coming soon :D)

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Download 'jedimod1_1.zip' (571KB)

Readme
***************************
JEDI KNIGHT II MODIFICATION
***************************
//=================
//  JediMod
//=================

This mod includes all of Tchouky's code for rgb sabers and  model scaling.

Title			: JediMod v1.1

Author			: Dest (Tchouky's mod is also included)

E-Mail			: dest123@hotmail.com

File Name			: JediMod1_1.zip

File Size			: 571 kb

Date Released		: 07/26/02

Description			: This is version 1.1 of JediMod.

			New Stuff:

			-Hilt models can now be selected like player models.  
			
			-Attacking with the dualbladed saber now makes you move slower.

			-Saber blades now come on one at a time for dualsabers and dualbladed saber

			-You can search for JediMod games by hitting the all/Jedi Knight II game toggle button	

			-skill mode, toggled with mod_skillMode, causes damage to be area specific.  So if you get hit in the head
			  it does 2x damage while getting hit in the legs does 0.9x damage
	
			-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.

			-mod_allStances variable:  If it is 1 then the double saber and double bladed saber can use all the stances
	
			-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer 


			
			Bug Fixes:

			-Bots with dualsabers now work.  They have to have dualsabers enabled in their
			 bots.txt file though.
			
			-fixed a bug with the disruptor firing from 3rd person.

			-Cheataccess now last until the map is changed.

			-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0


Installation		: Unzip into the GAMEDATA folder. All of the files inside of the zip should end up in the folder
		gamedata/JediMod/

Execution		: select the JediMod v1.0 in the mod setup screen.
		Or use the command line argument +set fs_game JediMod
		ex. "C:LucasArtsStar Wars JK II Jedi OutcastGameDatajk2mp.exe" +set fs_game JediMod


Comments		: Remember that you can only play this mod if the server has it and is running it.

			- This mod is opensource, feel free to improve upon it.

			- Have Fun !

		
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Dest


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Registered 16th July 2002

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