JediMod Spawning System

Or JSS for short :D. I'm just going to quote the Author here because he explains it best ;)This is a configuration file system that...

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Or JSS for short :D. I'm just going to quote the Author here because he explains it best ;)

This is a configuration file system that uses the /g2animent command in JediMod to spawn characters (NPCs). This system can currently spawn 10 different NPCs: Stormtrooper, Imperial, Prisoner, Rodian, Gran, Trandoshan, Rebel, Lando, Jan and Kyle. These characters can be unarmed or equipped with 1 of 9 different weapons; all but explosives and lightsaber, since they can't use it anyway. That is also the reason I've selected non-saber using NPCs, and not characters like Desann and reborns. Furthermore, the NPCs can belong to one of two "teams", good or bad.

Installation: Extract all the files to youre 'base' folder. A new folder will be created called 'jss' which will contain all the .cfg files. To use it, once you've started JK2, WITH JediMod started as well, open the console and type 'exec jss/jss_engine.cfg'

How it works:

The Spawning System is controlled by three keys (default: F10, F11, F12). The first key will browse trough the different NPCs, including the good and bad versions. The second key will browse through the different weapons for the current NPC. Anytime you press one of the first two keys, it will display the the current NPCs setup. The third key will spawn the selected NPC.

It's a pretty neat script, tells you what's happening at each press of a button ;). I would recommend you download this if you've wanted to play with NPCs but just never knew how (or thought it was a pain :D).

Notes from the Author:JSS will require you to be the server. Thus, JSS is primarily for botmatches but also works online.

JSS does as of this moment not include the possibility to spawn several NPCs at once. (i.e. the /g2platoon command).

All spawned NPCs will have 100 health and will be owned by the server (you). (They won't attack you)

And you must have JediMod installed for it to work :D

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Download 'jss.zip' (8KB)

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| Zworqy's JediMod Spawning System 1.0 |
----------------------------------------

Title			: JediMod Spawning System 1.0

Author			: Jonas "Zworqy" Olsson

E-Mail			: zworqy@hotmail.com

File Name		: jss.zip

File Size		: 7,8 kB

Release Date		: 08/17/02

Description		: This is a configuration file system that uses the /g2animent command in JediMod to spawn characters (NPCs).
			  This system can currently spawn 10 different NPCs:
			  Stormtrooper, Imperial, Prisoner, Rodian, Gran, Trandoshan, Rebel, Lando, Jan and Kyle. These characters
			  can be unarmed or equipped with 1 of 9 different weapons; all but explosives and lightsaber, since they
			  can't use it anyway.

			  That is also the reason I've selected non-saber using NPCs, and not characters like Desann and reborns.
			  Furthermore, the NPCs can belong to one of two "teams", good or bad.

Installation		: Extract all files to your GameData/base folder. The files should end up in a new folder called "jss".

Initalization		: Start JediMod and open the console (SHIFT + ~). Enter "exec jss/jss_engine.cfg" to enable the system.

Running 		: The Spawning System is controlled by three keys (default: F10, F11, F12). The first key will browse trough
			  the different NPCs, including the good and bad versions. The second key will browse through the different
			  weapons for the current NPC. Anytime you press one of the first two keys, it will display the the current
			  NPCs setup. The third key will spawn the selected NPC.

Notes			: JediMod Spawning System (JSS) requires JediMod to be installed. It should work with any version 1.0 - 1.2.
			  Unfortunately, it probably works with JediMod++ /JediPlus as well :-)

			  mod_debugcheats must also be set to 1.

			  JSS will require you to be the server. Thus, JSS is primarily for botmatches but also works online.

			  JSS does as of this moment not include the possibility to spawn several NPCs at once.
			  (i.e. the /g2platoon command).

			  All spawned NPCs will have 100 health and will be owned by the server (you). (They won't attack you)





THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Zworqy


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Registered 19th July 2002

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