JediMod v1.1 Source Code

Dest has again released the source code for JediMod.. this one includes all the additions/bug fixes of version 1.1. Note: This isn...


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Dest has again released the source code for JediMod.. this one includes all the additions/bug fixes of version 1.1.

Note: This isn't a working mod to play in JK2 ;) meant for coders or people just wondering what made possible a darn cool mod :D Be sure to read the readme as well for information regarding the code and things.

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Feel free to use my source but give credit where credit is do.  Remember tchouky did all the model scaling and rgb saber
stuff so credit should go to him for those things.

I used very weird defines to make some of the stuff possible in this mod. In the game source you will find a lot of
#ifdef CLIENTSIDE stuff.  This is so that if I have CLIENTSIDE defined then the game source will compile as a
clientside and serverside mod. If I dont define it then it will only be a serverside mod. There aren't any 
#ifdef CLIENTSIDE's in cgame because its obvious that it will be clientside. I also use #ifdef CLIENTCOMPILE 
In order to make it so you could turn the ability to spin in backstabs on and off I had to have two different version of
bg_pmove.c and since both game and cgame use the same bg_pmove.c I had to use defines to basically make it to
different versions. The problem was because I needed to access cvars like mod_nerfspin which were only set on the 
server so I basically did 

vmcvar_t mod_nerfspin; 
mod_nerfspin.integer = cgs.nerfspin 

This means that in order to compile cgame you have to define CLIENTCOMPILE (search for define CLIENTCOMPILE)
in a couple of files and CLIENTSIDE in gamedefs.h and in order to compile game you have to define
 CLIENTSIDE in gamedefs.h and undefine CLIENTCOMPILE.

I just added the define to the projects/settings/c/c++/preprocessor definations 
This works for when you use a dll but to compile into a qvm you must put the defines in the source files. 

Some of the defines are very ugly but it is good to have it so I can make it a server side only mod
(no model scaling rgb sabers etc).

I tried to mark all my changes with comments like this ////comment 
so if you search for //// you will find my comments. 

if your looking for hilt code just search for hilt

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