JediStyle

Another MP Mod with a lot to offer! The list is long so let's get right to it :D Saber- -Two one handed styles added -towards wal...

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File Description

Another MP Mod with a lot to offer! The list is long so let's get right to it :D

Saber- -Two one handed styles added -towards wall backflip expanded to work in air -new in-air sideways "ninja" wall flips -wallrun jump boosted slightly -jump kick is now a dropkick (only works on downward velocity of jump) -sideways kick removed -saber throw does progressive damage, the longer its in the air the more damage it does (ex. quick throw at someone infront of you only does 10 damage) -one handed styles used during run and has slightly less defense -2 handed styles used during walk have more defense and damage -walk speed is closer to run speed -new "tornado" jump attack for one-handed blue style -backstab and lunge belong to 2 handed blue -"new" jump saber slash and hop back attack for one handed yellow -special attacks cannot be executed immediately after one another -special attacks do not need enemies "in sight" or directly behind -new stagger effect when blocking a saber strike -saber defense arc smaller, no deflecting shots from behind -1 second buffer between each roll -dismember automatically on

Weapons- -more realistic velocity and damage -blasters and repeater shots randomly ricochet sometimes -laser main mode is rapid fire -repeater alt is a stun blast -homing missile can bounce and does not lose lock from a push -portable force field fixed so it does not cause "lag"; also the dimensions have been changed into a smaller shield you can crouch behind for cover -removed the flechette gun for redesign -explosions now do the same damage to their owners as well as their enemies if caught in the blast

Player- -shield soft ceiling at 75 instead of 100 -standing still while crouched regenerates shield -health kits and bacta increase health over time instead of instant -force heal causes you to kneel while healing -force speed now works like in the movies allowing you to move at blinding speed briefly -protect does not drain force unless hit -force push/pull does not knock you down as long

Long list isn't it? ;) As you can see this mod affects many aspects of the games (weapons, players, etc.) The zip file contains 2 zip files which will be helpful in executing the moves and letting you know the changes/features. Be sure to check those out as well.

Install: Extract the files to your 'GameData' folder! Go to the Mods menu in JK2 and select 'jedistyle'

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Readme
***************************
JEDI KNIGHT II MODIFICATION
***************************

Title			: JediStyle v. 1.1
Author			: Dan Hernandez a.k.a Stellerwinds
E-Mail			: endiku4@attbi.com
Website			: 

File Name		: jedistyle1.1.zip
File Size		: 507 kb
Date Released		: 7-13-02

Description		: Full MP modification
			  Saber-
			  -Two one handed styles added
			  -towards wall backflip expanded to work in air
			  -new in-air sideways "ninja" wall flips
			  -wallrun jump boosted slightly
			  -jump kick is now a dropkick (only works on downward velocity of jump)
			  -sideways kick removed
			  -saber throw does progressive damage, the longer its in the air the more damage it does 			   (ex. quick throw at someone infront of you only does 10 damage)
			  -one handed styles used during run and has slightly less defense
			  -2 handed styles used during walk have more defense and damage
			  -walk speed is closer to run speed
			  -new "tornado" jump attack for one-handed blue style
			  -backstab and lunge belong to 2 handed blue
			  -"new" jump saber slash and hop back attack for one handed yellow
			  -special attacks cannot be executed immediately after one another
			  -special attacks do not need enemies "in sight" or directly behind
			  -new stagger effect when blocking a saber strike
			  -saber defense arc smaller, no deflecting shots from behind
			  -1 second buffer between each roll
			  -dismember automatically on

			  Weapons-
			  -more realistic velocity and damage
			  -blasters and repeater shots randomly ricochet sometimes
			  -laser main mode is rapid fire
			  -repeater alt is a stun blast
			  -homing missile can bounce and does not lose lock from a push
			  -portable force field fixed so it does not cause "lag"; also the dimensions have been 			  changed into a smaller shield you can crouch behind for cover
			  -removed the flechette gun for redesign
			  -explosions now do the same damage to their owners as well as their enemies if caught in 			   the blast

			  Player-
			  -shield soft ceiling at 75 instead of 100
			  -standing still while crouched regenerates shield
			  -health kits and bacta increase health over time instead of instant
			  -force heal causes you to kneel while healing
			  -force speed now works like in the movies allowing you to move at blinding speed briefly
			  -protect does not drain force unless hit
			  -force push/pull does not knock you down as long

Comments		: This is the new "bare bones" physics installment for the planned new MP gametype
			  Version 1.1- fixed gametype name and some movement tweaks


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

-

To install jedistyle unzip jedistyle.zip in your GameData directory. This should be something like-
"C:\Program Files\LucasArts\JK2\GameData"
The zip will create a folder called "jedistyle" which will contain this readme and the pk3 for the mod.

To play the mod either connect to a server running it or create your own by enabling the mod through "Setup" then "Mods" in JK2's main menu.

Also contained in this zip are two text files which describe the changes and list the new saber commands for the special moves.

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Stellerwinds


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Registered 26th July 2002

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