Well here we have another JK2 map. This one is more training based, but oddly enough, it only has a few small areas for actual training or dueling.
Most of the map itself is taken up by some hills and two streams. Blaster rifles also dot the landscape, so there's some good space for a basic gun FFA. There are fires all over the map, but they sadly don't damage you when you step on them. For the actual training area, you have twin duel pads, some things to attack, and of course some med packs.
I found a couple of issues with this map. The first one is the aforementioned fire not working. The second one has to do with the water. In some places you can walk in the water without actually being effected by it. No splash sounds played, your movement wasn't hindered, nothing. That's one thing that could certainly be fixed. My last issue was the lack of music. A good map needs music. Music sets the tone of a map, and good music can make a map better. For this map it certainly would've made it better, provided it was calm, and something that you would encounter while training.
Bot Support: No New Models: No New Textures: Yes New Music: No Gametypes: FFA, Duel
Jedi Knight: Jedi Outcast TITLE: Jiang Wei's Training Ground v 1.1 AUTHOR: Ma Zhang (Jiang Wei in-game) E-MAIL: John_doe606@hotmail.com WEBSITE: N/a FILENAME: JiangWei.pk3 FILESIZE: 705 KB DATE RELEASED: August 31st 2006 CREDITS: Raven for textures. Immenor for helping me to learn how to map. INSTALLATION INSTRUCTIONS: Extract PK3 to the Gamedata/base directory in JK2:JKO. Path should look something like "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base" DESCRIPTION/UPDATES: Three yavin-based duel areas, two multi-purpose training stations, second story added to orginal duel area. One U-shaped river that is surrounded by circular rocks which are surrounded by basic terrain including trees, ferns, plants, and rocks. Campfire in the middle added. Cave removed. BUGS: FPS is reduced by 25% in some areas. You can see the side of the water next to the rocks on the bank. Some patch meshes aren't totally lined up. Some of the water you can step through without splashing but this seems to change with every map start. Sometimes all of it will be wholly water but other times, only 90% of it will be water. COMMENTS: I made 17 (17 1/8) test maps before this one to learn how to map and with the help of Immenor I was able to create shaders, and do just about anything I imagined. Connect to CFF's server which will sometimes use this map at 126.96.36.199:28070. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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