Star Wars: Jedi Knight II - Jedi Outcast SDK v2.0

From James Monroe's .plan update:Contents of Tools2:EffectsEd.exe - the editor we used to...


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From James Monroe's .plan update: Contents of Tools2:

EffectsEd.exe - the editor we used to create EFX files. BehavEd.exe - the editor we used to create Icarus scripts. IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JK2 is the same as the Elite Force version, but the BehavEd.bhc file has changed.) roq.exe - tool to compile images into a RoQ video.

and these Documents:

bot_tutorialot_tutorial.txt - how to make bots for MP Bot waypoint tutorial.doc Guide to SOF2JK2 Vertigons.doc Guide to SOF2JK2 Weather.doc ICARUS Manual.doc JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc Model Constuction Conventions.doc Using_EffectsEd.doc and - all the scripts from JK2 Single Player as reference.

It will also extract the game source folders:

Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info) bin - the folder for code compiling ui - support folder to compile code

Plus some more example maps and models to Base as well.

There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included.

Note: These tools are unsupported by Raven Software, Activision or LucasArts.

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