JK2 Editing Tools

From James Monroe's .plan update: ========================================== Contents of Tools2: EffectsEd.exe - the editor we used to...

Download

Uploading...
Do not refresh or leave this page!

File Description

From James Monroe's .plan update: ========================================== Contents of Tools2:

EffectsEd.exe - the editor we used to create EFX files. BehavEd.exe - the editor we used to create Icarus scripts. IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JK2 is the same as the Elite Force version, but the BehavEd.bhc file has changed.) roq.exe - tool to compile images into a RoQ video.

and these Documents:

bot_tutorialot_tutorial.txt - how to make bots for MP Bot waypoint tutorial.doc Guide to SOF2JK2 Vertigons.doc Guide to SOF2JK2 Weather.doc ICARUS Manual.doc JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc Model Constuction Conventions.doc Using_EffectsEd.doc and SPscripts.zip - all the scripts from JK2 Single Player as reference.

It will also extract the game source folders:

Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info) bin - the folder for code compiling ui - support folder to compile code

Plus some more example maps and models to Base as well. ==========================================

There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included.

Note: These tools are unsupported by Raven Software, Activision or LucasArts.

Read More

Comments on this File

There are no comments yet. Be the first!

Raven Software


50 XP


Registered 30th November -0001

128 Files Uploaded

Share This File
Embed File