Ever run a server with a mod and try (in a futile attempt) to figure out and work with the force bit values? Isn’t it a pain to have to do all of that math and whatnot? Well, RaVeN brings us the force bit values for Jedi Academy Mod 1.6 in JK2.
This is a fairly useful thing for the admins, although I’m not sure what clients would want with it. Still, this is what you want to work your server. Not much else to say about it, other than to get it if you run this mod.
Jedi academy mod 1.6,, force power bit values. by RaVeN, Clan Leader of -=[KCD1]=- visit us at http://kcd1.tk or www.kcd1.pwp.blueyonder.co.uk or drop by the server :) Hi ppl,, just a quick word to say I wrote this to aid everyone with a jk2 server using the academy mod 1.6 by Orion who wants to customise there force powers on server. I am assuming you have a general idea of working out bit values in the jk2 game. Naturally the first value is 0,, this is the standard all force on,, each value that you add disables the corresponding force power. 0 = all force on 1 = Heal 2 = Jump 4 = Speed 8 = Push 16 = Pull 32 = Mindtrick 64 = Grip 128 = Lightning 256 = Dark Rage 512 = Protect 1024 = Absorb 8192 = Drain 16384 = Seeing 32768 = Saber Attack 65536 = Saber Defense 131072 = Saber Throw you`ll notice 2048 and 4096 are missed out,, these are both all force on for some reason. example: u want only push,pull and jump on your server,, u would add all the seperate values together EXCLUDING push, pull and jump you then add the total value to the g_ForcePowerDisable xxxxxx to give you the desired settings. Thanx for reading and hope this is handy.
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