JK2: The Fan's Version

This is one amazing MOD! It has quite a number of things implemented which improve on the Multi Player! This is ofcourse compilations of all...


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This is one amazing MOD! It has quite a number of things implemented which improve on the Multi Player! This is ofcourse compilations of all the nitpicks some of you had with 1.03 and/or 1.02 and basically Eradicator mixed 'em all up and came up with this! The entire readme is quite important to read as it will tell you of the new commands, etc. implemented so it's pointless quoting the entire readme here ;) What I can say is for one thing, you can use the double bladed saber in a server! (as long as the server host has and is running this MOD) so Woohoo!

Made by a fan for the fans!


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Download 'jk2fanmod.zip' (922KB)

JK2: The Fan's Version
By Eradicator

Changes in the mod:
-a new move called evade has been implemented in which a player affectively
 knocks himself down to evade projectiles, it is held down until the player 
 wishes to get back up and then when it is let go of the player automatically 
 flips back up (it can be accessed using the evade command  ex. /evade)
-dual bladed sabers can be toggled by clients with the dualblade command, 
 but the sever admin can disable that with the g_dualblade cvar
-old damages before the 1.03 patch are back, but the new damages can still be 
 re-enabled by the server admin with the g_olddamage cvar
-teal saber color has been implemented and can be accessed with the color1 
 command set to 6  ex. /color1 6
-goofy red grip effect has been removed, but can be put back by the admin 
 with cg_gripeffect cvar
-saber non-attack damage has been upped from 1 to 5 for realism
-armor (or shields) can be disabled using a new cvar, g_shield so that 
 there is no stupid looking teal circle in duels when someone is hit
-headexplodey command will launch your smoking head off your body (no 
 longer required to be in debug mode and no longer a cheat)
-g_saberghoul2collision default changed to 1 and g_saberTracesaberfirst default
 changed 0 for better saber fights defaulty
-dismemberment cvars defaulty set on and to max (doesn't crash in new patch)
 Yes! Dismemberment is multi-player and working!

New Cvars:
Cvar            Default    Description
g_dualblade     1          allows clients to toggle duel bladed sabers
g_olddamage     1          implements old damages before 1.03 patch
cg_gripeffect   0          disables goofy red grip effect
g_shield        1          allows disabling of shields (armor)
g_evade         1   	   allows admins to disable evade maneuver
g_headexplodey 1          allows disabling of head exploding :( 

New Commands:
Cmd              Description
evade            hold down for new evasive move
headexplodey	 blows off your own head :) (no longer cheat)

*NOTE: type "/color1 6" in console (without quotes) to get new saber color

Installation: Unzip all files to your GameData folder under your JK2 directory 
ex. C:\Star Wars JK II Jedi Outcast\GameData. The run the Execute FanMod.bat 
or select JK2: The Fan's Version from the mod list in-game.

Programming  -  Eradicator
Saber Re-coloring  -  Eradicator  :)

E-mail me at [email protected] for comments, suggestions or bugs

Made by a fan for the fans!

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Registered 30th November 2001

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