JK2: The Fan's Version

Eradicator has released version 1.1 of his brilliant MOD! It has many changes/updates: Features added in 1.1b: -force lightning and...

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Eradicator has released version 1.1 of his brilliant MOD! It has many changes/updates:

Features added in 1.1b: -force lightning and force drain are no longer nerfed, but this can be re-enalbed with the g_forcenerf cvar set to 1 -bugfix: rocket speed isn't so slow anymore -bugfix: force animations no longer so fast after using grapple -bugfix: force lightning and force drain now work properly

Features added in 1.1: -dual bladed sabers can now be enabled for bots with g_botdualblade cvar -ability to flip off a wall and wall run from the air -g_flipheight and g_wallrunheight cvars added to control height player is propelled in the moves -g_wallrunspeed cvar added so server admin can control the speed at which players wall run -Tchouky's RGB saber code added (can make saber any color with cvars) UI included under setup to change saber colour -flips defaultly push you farther and higher from wall to flip over players -g_startinghealth cvar added to control the starting/max health of players -g_healthcountdown cvar added to control wether healths counts down when over the max health limit -any shot from a disruptor rifle that kills somebody will now disintegrate -Ask's grapple code implemented, given more "force like" look and it has also been balanced by now using up force (it is defaulty off; use g_grapple 1 to turn it on if you are server admin; clients can use it by hitting the USE key) -g_grapple, g_dualblade, g_shield, g_botdualblade and g_olddamge added to server info (downside is server must restart to change cvars)

My screenshot is kinda deceiving, the MOD is much better than that ;). The feature I loved the most (and spent a lot of time playing with :D) was the RGB Saber colour changer... (which is what the screenshot shows, white, a purple one and a sea-greenish one). The MOD changes (and adds) a lot of stuff to JK2's multiplayer and I highly recommend you check this out!

Note: For all the new commands, look in the readme! (also have short descriptions of each command) Note 2: You need version 1.03 in order to play this MOD!!!

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Download 'jk2fanmod1_1b.zip' (662KB)

Readme
JK2: The Fan's Version
Version 1.1b
By Eradicator (Eradicator@modsrus.com)
Check http://www.ModsRus.com for the latest offical updates

!!!NOTE: The official Raven Software(tm) - Lucas Arts(tm) 1.03 patch
is NEEDED to run this mod or any other mod the changes the source code. 
You can download it here: ftp://ftp.lucasarts.com/patches/pc/JKIIUp5_6.exe

Installation: Unzip all files to your GameData folder under your JK2 directory 
ex. C:\Star Wars JK II Jedi Outcast\GameData. Then run the Execute FanMod.bat 
or select JK2: The Fan's Version from the mod list in-game.

Features added in 1.1b:
-force lightning and force drain are no longer nerfed, but this can be re-enalbed
 with the g_forcenerf cvar set to 1
-bugfix: rocket speed isn't so slow anymore
-bugfix: force animations no longer so fast after using grapple
-bugfix: force lightning and force drain now work properly

Features added in 1.1:
-dual bladed sabers can now be enabled for bots with g_botdualblade cvar
-ability to flip off a wall and wall run from the air
-g_flipheight and g_wallrunheight cvars added to control height player is
 propelled in the moves
-g_wallrunspeed cvar added so server admin can control the speed at which 
 players wall run
-Tchouky's RGB saber code added (can make saber any color with cvars) 
 UI included under setup to change saber colour
-flips defaultly push you farther and higher from wall to flip over players
-g_startinghealth cvar added to control the starting/max health of players
-g_healthcountdown cvar added to control wether healths counts down when 
 over the max health limit
-any shot from a disruptor rifle that kills somebody will now disintegrate
-Ask's grapple code implemented, given more "force like" look and it has also 
 been balanced by now using up force (it is defaulty off; use g_grapple 1 to 
 turn it on if you are server admin; clients can use it by hitting the USE key)
-g_grapple, g_dualblade, g_shield, g_botdualblade and g_olddamge added to server
 info (downside is server must restart to change cvars)

Features in 1.0:
-a new move called evade has been implemented in which a player affectively
 knocks himself down to evade projectiles, it is held down until the player 
 wishes to get back up and then when it is let go of the player automatically 
 flips back up (it can be accessed using the evade command  ex. /evade)
-dual bladed sabers can be toggled by clients with the dualblade command, 
 but the sever admin can disable that with the g_dualblade cvar
-old damages before the 1.03 patch are back, but the new damages can still be 
 re-enabled by the server admin with the g_olddamage cvar
-teal saber color has been implemented and can be accessed with the color1 
 command set to 6  ex. /color1 6
-goofy red grip effect has been removed, but can be put back by the admin 
 with cg_gripeffect cvar
-saber non-attack damage has been upped from 1 to 5 for realism
-armor (or shields) can be disabled using a new cvar, g_shield so that 
 there is no stupid looking teal circle in duels when someone is hit
-headexplodey command will launch your smoking head off your body (no 
 longer required to be in debug mode and no longer a cheat)
-g_saberghoul2collision default changed to 1 and g_saberTracesaberfirst default
 changed 0 for better saber fights defaulty
-dismemberment cvars defaulty set on and to max (doesn't crash in new patch)
 Yes! Dismemberment is multi-player and working!

New Cvars:
Cvar             Default    Description
g_dualblade      1          allows clients to toggle duel bladed sabers
g_olddamage      1          implements old damages before 1.03 patch
cg_gripeffect    0          disables goofy red grip effect
g_shield         1          allows disabling of shields (armor)
g_evade          1   	    allows admins to disable evade maneuver
g_headexplodely  1          allows disabling of head exploding :(
g_flipheight     140        controls height player is propelled when flipping
g_wallrunheight  130        controls height player is propelled when wall running
g_botdualblade   0          allows server admin to make bots use dual blades
tck_saber        1          toggles tck's rgb sabers
tck_saberred     50         amount of red in tck's rgb saber
tck_sabergreen   50         amount of green in tck's rgb saber
tck_saberblue    50         amount of blue in tck's rgb saber
g_wallrunspeed   250        controls speed at which players wall run
g_startinghealth 100        controls the starting health of players
g_forcenerf	 0          controls wether force lightning or drain are nerfed

New Commands:
Cmd              Description
evade            hold down for new evasive move
headexplodey	 blows off your own head :) (no longer cheat or debug command)
dualblade        toggles use of dual bladed sabers for client

Finding Servers: Search for a server running the gametype "fanmod" or the 
gametype "truesaber" for version 1.0. You can also look for servers with
g_dualblade in the server info. A list of some servers running the mod has 
been compiled at www.ModsRus.com. You can submit your own server to the list.

Credits:
Lead Programmer  -  Eradicator
RGB Saber code  -  Tchouky
Grapple code - Ask

Check www.ModsRus.com for new updates.

Liscense:
This is required by the LEC licence agreement.

* I admit that * 

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

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Eradicator


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Registered 30th November 2001

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