Kashyyyk Tree Canopy

"Long before the Clone Wars the native Wookies of Kashyyyk created a sport set in treehouse arenas suspended above the ground. This...

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File Description
"Long before the Clone Wars the native Wookies of Kashyyyk created a sport set in treehouse arenas suspended above the ground. This sport would later be practised by Rebel and Imperial forces as an alternative to their usual inaccurate firefights. Since the Battle of Endor, with increased freedom of travellers to explore the galaxy again, one of the original arenas for this sport was discovered in an isolated forest on Kashyyyk. It was quickly transformed for use with the more evolved and deadly sport of Capture the Flag."

You think you've seen all the forest possibilities for maps...You see Ewok Villages...then you see this...Kashyyyk, the Wookiee homeworld.

This is as different from Ewok village type maps as night from day. The Trees are huge towering columns that almost disappear into the darkness, above and below, with a canopy of leaves and branches way overhead...almost too far above to see. The tree trunks are carved out in numerous places, and you can run through them. The walkways are often very wide, and very meticulously structured. You get the feeling that the Wookiees had a greater sense of craftsmanship than the Ewoks. When you fall, you fall into blackness. There is a subtle blend of technology, in the form of a few doors, lights, and panels, and this authenticates the portrayal of the Wookiee way of life in my mind. The forest feels so massive I would almost say it is "cavernous".

The flags are kept inside two large, main huts. Between the huts you will find two mirrored "staging" platforms, where confrontations are most likely to take place when flag carriers and defenders bump into each other. For this reason, I think this will make a very good FFA map as well (hint, hint). And between these two staging areas is a large circular room, with two levels. Upper levels take you to the flag huts the front way, lower levels take you the back way. I am reminded of the bridge crossway at the Bespin Exhaust Shafts CTF map.

These five major areas are linked up with a network of bridges, catwalks, ropes, platforms and tunnels through tree trunks. Some bridges don't have railing, to placate the force push people, and others do. There are short step-ladders in several places; when you walk up to a stepladder, an invisible trampoline jumps you right up to the next level. VERY clever. You can actually run across the ropes that link bridges to platforms if you want to take a somewhat unnecessary shortcut. The tunnels through massive tree trunks are very squarely cut.

Torches and wall fires are harmless. For each team there is a somewhat-removed hollowed-out tree with a working shield charger inside.

Background music is from the Bespin maps.

Only one downside, and it's minor: No bot support. Other than that, this is one of the great CTF maps, and I would say it definitely lends itself to the good FFA, if DeTRiTiC-iQ will consider porting it!

Get this one NOW!

- Astyanax

8150a.jpg

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Readme
November 2002
================================================================
Map Name                : Kashyyyk Tree Canopy
Author                  : DeTRiTiC-iQ
Email Address           : det@massassi.net
Website URL             : n/a
Map description         : Long before the Clone Wars the native Wookies of Kashyyyk created a sport set in treehouse arenas suspended above the ground.  This sport would later be practised by Rebel and Imperial forces as an alternative to their usual inaccurate firefights.  Since the Battle of Endor, with increased freedom of travellers to explore the galaxy again, one of the original arenas for this sport was discovered in an isolated forest on Kashyyyk. It was quickly transformed for use with the more evolved and deadly sport of Capture the Flag.

Other info              : Users of slower machines may experience minor framerate issues in some of the more open areas.  This is CTF/CTY Only.

Bot Support: This map DOESN'T contain bot support, mainly due to my lack of interest in bots.  If you want to make some botpaths go ahead, I'll release an updated version if the bots play well.

Additional Credits to   : Tee for providing textures and the base architecture for the treehouses.  The people over at teamwarfare for helpful item-layout suggestions.

================================================================
* Play Information *

New Sounds              : no
New Skins               : no
New Objects             : no

* Construction *
Brush Count             : not many
Entity Count            : not many
Base info               : Tee's Kashyyyk Duel map
Software used           : GTKRadiant 1.2.8
Known Bugs              : non known
Build Time              : TOO LONG
Compile Time		: 36 hours


* How to use this map *

Put the .pk3 in your JO folder\GameData\base, and then load it as you would any other map

* Copyright / Permissions *

OTHERS MAY NOT USE THIS MAP OR ITS CUSTOM COMPONENTS AS A BASE TO BUILD ADDITIONAL LEVELS WITHOUT THE EXPRESSED WRITTEN PERMISSION OF RESPECTIVE AUTHORS.  THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.  ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

* Webmaster Notice*

If you wish to add this map to your site, go ahead.  I would appreciate an email notifying me of the addition though.  It must also be distributed with this readme file INTACT.

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DeTRiTiC-iQ


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Registered 16th May 2002

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