Well here we have an interesting map. The author has taken the Nar Shaddaa streets map, added onto it, and then recreated scenes from single...


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Well here we have an interesting map. The author has taken the Nar Shaddaa streets map, added onto it, and then recreated scenes from single player. There are many things to cover in this map, so I'll only cover a few.

I'll go over some of the single player areas first. At first I thought the author might have decompiled the the single player Nar Shaddaa maps and just reworked them. But upon further inspection, I found that they were in fact quite different. Anyways, there are a bunch of single player areas. These include Reelo's office, the bar, and other places. In the bar you can close it up just like it was in the single player campaign, although you fall down a hole and get teleported to Reelo's office. I was dissapointed when I saw that the Mine Monster pit was replaced with a pool table. I loved those little monsters. Oh. One little cool thing about this is that there was a grill in the bar. Well now it's cooking some Ysalamri. And a random leg. I wonder who it belongs to? Anyways, onto Reelo's office, sorry for that tangent. Please note that there are a few hidden buttons for some fun. One of them opens up the floor of the arena ( I don't know what it's called) and drops whoever's on it into a pit. Whoever pushed the button can then push another button and descend to a cage area where the other people are now trapped. And guess what? You can choose to either to release them or kill them. Great, huh? As I said, there are other single player areas, but I'm not going to go over all of them.

Okay, and now to go over some of the add-ons. One of the obvious ones is the fact that there are now airspeeders flying around. Well, they aren't really flying, because they only go in two directions. And the scripting doesn't look great, as the speeders go forward, stop, and go backward. Why can't they just turn? Meh. One plus about the speeders is that you can ride in them. Another one of this add-ons is a set of floating pads on two parts of the map. All they really do is move up and down, but they make it easy to move from level to level. And one of my favorite areas was a new duel area. Whoopie, a duel area. You get to this by jumping into some freaky airflow thing, and it's just cool.

As I said in the forest house map, the colored bsp name is annoying. Sure, it might get someone's attention on the server list, but it's still annoying. Another thing is that the music on this map didn't work. At least, it didn't work for me. And judging from what the song sounds like, I'm glad it doesn't work. Ick. Anyways, another thing that would have made this a better map is if there were no clan tags or references in it.

Bot Support: No New Textures: Yes New Models: No New Music: Yes, but it didn't work for me. Gametypes: FFA


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Download 'lmstreets.zip' (11.09MB)

==Star Wars Jedi Knight II: Jedi Outcast Map====================================

Title                   : =LM= Streets
Type                    : FFA
File Name               : =LM=Streets.pk3
Map BSP name		: ^4=^7LM^4=^7Streets.bsp
File Size               : 11.4 Mb
Modifier                : lil_binger 
Date of Release         : November 2005 

New Sounds : YES (Music: "Pudding Time" by Primus)
New Textures: Yes.....
Bot Routes: No 

Email Address           : lil_binger@levelingmechanism.com
Homepage                : www.levelingmechanism.com
Map Base                : ffa_ns_streets (MP), ns_streets (sp), nar_hideout (sp)

Main contributor	: Some guy Named Dave (for testing and suggestions)

Description             : =LM=Streets is a derivitave of ffa_ns_streets.  With =LM= Streets it has some
			  added areas from singleplayer like a bar from ns_streets and a throne room from
			  ns_hideout.  Once I got started on it I knew this was gonna be a really kool map.
			  I would like to add more to it but have already hit the shader limit for the map.
			  There are a couple of inherent bugs in the map but I don't mind so much.  There
			  is also a version for jedi academy at pcgamemods but I hope to get that submitted
			  at jk2files as well some time soon.

----------------->>>   ***in order to have the map start when typing the map name
----------------->>>       you must enter all these characters:


----------------->>>    The bsp name was a suggestion by, Some guy named dave

----------------->>>    To my knowledge it is the 3rd map for jk2 or JK3
----------------->>>    that will have colors displayed in the server list. (the other 2 being maps I have worked on)

    gg Dave


Additional Credits to   : Lucas Arts and Raven Software are who basically made most of the map (I just added some things
			  to it and brought some of the singleplayer world into an already great map.
			  Darth G's www.Map-Craft.com web site for mapping help.
			  Pooltable by: Ook

			  Snowspeeder by: ason "VIO", and Greg "Manquesa"

			  Thanx to all =LM= members who helped test the map and everyone else who has
			  downloaded the map and tried it out.  JK2files for hosting the map.  And ya can't 
			  forget the gamers because it's you who keeps JK2 alive.                         

Just put the =LM=Streets.pk3 in the GameData\base folder in your JK2 game directory.

Remove the =LM=Streets.pk3 from the GameData\base in you JK2 game directory.


* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *


You MAY distribute this level, provided you include this file, with
no modifications or you may only distrubute the file as a pk3.
You may distribute this file in any electronic format (BBS, Diskette, CD, etc) ,
with NO charge (other than incidental charges for time spent on-line).

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