This first pack contains two skin, Boromir and Strider. Both use the Tyrion model. Boromir looks much like the movie and even suits the model well. Strider seems a bit off, but you can tell it's him :).
This is part of a larger pack, there are 6 packs in all including one weapon pack! Pack B : http://www.jk2files.com/file.info?ID=6915 Pack C : http://www.jk2files.com/file.info?ID=6916 Pack D : http://www.jk2files.com/file.info?ID=6918 Mod Compatible Swords: http://www.jk2files.com/file.info?ID=6919 SP/MP Replacement Swords: http://www.jk2files.com/file.info?ID=6920
Made collectively by: KOTORMRJay, Tim Underbakke and JT Sims (Various other contributors are mentioned in the readme)
Bot Support: Yes CTF/CTY Support: Yes New Sounds: Yes
Lord of the Rings KOTORMRJay Pack README -This README is for all portions of the Project. Name of skins/mod/models:LOTR_KOTORMRJay_Pack Description: ____________________________________________________________________________________________ If you download all of the portions, you will have these 11 new skins: -Elrond -Gilgalad (the elf general) -Strider -Boromir -Legolas -Lurtz -Nazgul -Uruk-hai Plus you have these Two Towers preview skins: -Faramir -Eomir -Knight_of_Gondor You will also have 8 new sword's (both regular replacement and JediMod versions). As well as a hilt only version of each combined with a little fun saber color mod like thing The concept of the mod thing was to bring some of the power of the patch and jedi mod to those who don't use the patch ,basically it lets you have different swords,but the blades are transparent and you must have the Dynamic lighting off(in set up) to get the full effect of the mod, It was intended for "no patch" games but a few of the testers thought it would have some advantages in jedi mod as well so thanks to "Tim 'the Geek' Underbakke" who was responsible for converting all the swords and hilts into jedi mod we have both versions a jedi mod pk3 of both swords full versions ,and the hilt and blade mod thing pk3 as well now you should only have one or the other in the base at a time. ____________________________________________________________________________________________ Credits: Team Members: KOTORMRJay...(Most sword models ,All skins(1 skin collaboration),putting all this together,brain trust, testing ,concepts ,etc. ,etc.) Tim 'the Geek' Underbakke... (glm.conversions,brain trust,tester,various sounds, and ring wraith collaboration skin, sc.shots) JT Sims...(from almost the beginning he was here as often as he could be to help with glm conversion(thank you) and was the only other original team member,if it wasn't for his help in the beginning none of this would ever have seen the light of day Player modelers: Toonces..(thanks for the permission)(Nazgul) PsykoSith..(thanks for the permission)(Eomir,Knight of Gondor) Michael Frost @ Omar Torres..(thanks for the permission)(Legolis,Elrond,Gilgalad,Lurtz,Uruk-hai) António "BloodRiot" Perestrelo & Tim "Absath" Buckley..(thanks all)(Boromir,Faramir,Strider) Weapon models: Sephiroth_VII..(original model and texture mapping that I used as a base for all others) (check it out I actually finally fixed the sword and got it to work!) Tiberius Grismath @ Ransack...(the original Sting model) KOTORMRJay...(I made all models out of the Ring wraith Sephiroth_VII made for me (tweaked to work now and the sting out of Tiberius Grismath @ Ransack's Sting model basically I remade these swords until I had working models using their texture mapping so to be fare they deserve the credit for the texture mapping ,and KOTORMRJay for the modeling,and Tim 'the Geek' Underbakke,and JT Sims for the glm conversions _____________________________________________________________________ Notice of sounds: The sounds have been taken from "The Lord of The Rings: The Fellowship of the Ring" After the film "The Two Towers" is released, expect an updated version of the preview skins, for now they are with only slight adjustments to sounds The sword sounds used Sephiroth_VII's sword base sounds modified which means the sounds work on jedi mod 4.0 and lower not 4.01! ______________________________________________________________________________________ Installation: Just put the pk3s you choose in the gamedata/base directory, as always. Note that you cannot have the nonJediMod saber and the JediMod saber in the dir. w/o complications Or the full sword sjedi mod pk3 and the blades jedi mod pk3 in the base at same time for the same reason ______________________________________________________________________________________ Legal Stuff and all that crap (but necessary): We, the developers of this mod, take 0 responsibility for any problems you have with it. Second, this mod is not distributed, supported, or developed by Raven Software, LucasArts, etc. ______________________________________________________________________________________ Final notes from authors: KOTORMRJay: I worked too long alone on this project and am going to take a nice break from this for a while so it may be a bit before a update.(way to long skinning player models that never made it into the game) and if I have forgotten to mention anyone in this read me forgive me it was not intentional. I dedicate this to those who helped me to get here besides the before mentioned "KOTOR1..and again to my missing model and skin teacher Sephiroth_VII Thanks gentleman!! P.S. for no patch full swords you need to have the swordbase in the base folder but for the blades and hilts all you need is your choice of hilt and the blade mod thing. Tim 'the Geek' Underbakke: "While this took forever, I think it was worth the effort to make this mod. My thanks to KOTOMORJay for getting me into this mod. I can only hope everyone can appreciate the long hours we spent to get this as good as it is." That's all, and good luck to our team and our submission! -Tim 'the Geek' Underbakke
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