Lord of the Rings Pack

Or "The Bad Guys" pack! This pack includes an Urukhai, a Nazgul and Lurtz! The Nazgul has been updated from what we have seen before, the cl...


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Or "The Bad Guys" pack! This pack includes an Urukhai, a Nazgul and Lurtz! The Nazgul has been updated from what we have seen before, the cloth texture has been defined a bit more. The Urukhai looks pretty cool, nice job on the face and clothes! Lurtz looked a bit funny in his face (but maybe I was too far away to see it clearly).

Bot Support: Yes CTF/CTY Support: Yes New Sounds: Yes

This is part of a larger pack, there are 6 packs in all including one weapon pack! Pack A : http://www.jk2files.com/file.info?ID=6914 Pack C : http://www.jk2files.com/file.info?ID=6916 Pack D : http://www.jk2files.com/file.info?ID=6918 Mod Compatible Swords: http://www.jk2files.com/file.info?ID=6919 SP/MP Replacement Swords: http://www.jk2files.com/file.info?ID=6920

Made collectively by: KOTORMRJay, Tim Underbakke and JT Sims (Various other contributors are mentioned in the readme)

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Download 'pack_b.zip' (5.49MB)

Lord of the Rings KOTORMRJay Pack README 

-This README is for all portions of the Project. 

Name of skins/mod/models:LOTR_KOTORMRJay_Pack 

If you download all of the portions, you will have these 11 new skins: 
-Gilgalad (the elf general) 

Plus you have these Two Towers preview skins: 

You will also have 8 new sword's (both regular replacement and JediMod versions). 
As well as a hilt only version of each combined with a little fun saber color mod like thing 
The concept of the mod thing was to bring some of the power of the patch and jedi mod to those 
who don't use the patch ,basically it lets you have different swords,but the blades are transparent 
and you must have the Dynamic lighting off(in set up) to get the full effect of the mod, 
It was intended for "no patch" games but a few of the testers thought it would have some advantages 
in jedi mod as well so thanks to "Tim 'the Geek' Underbakke" who was responsible for 
converting all the swords and hilts into jedi mod we have both versions a jedi mod pk3 of both 
swords full versions ,and the hilt and blade mod thing pk3 as well now you should only have one 
or the other in the base at a time. 

Team Members: 

KOTORMRJay...(Most sword models ,All skins(1 skin collaboration),putting all this together,brain trust, 
testing ,concepts ,etc. ,etc.) 
Tim 'the Geek' Underbakke... (glm.conversions,brain trust,tester,various sounds, 
and ring wraith collaboration skin, sc.shots) 
JT Sims...(from almost the beginning he was here as often as he could be to help with glm conversion(thank you) and was the only 
other original team member,if it wasn't for his help in the beginning none of this would ever have seen the light of day 

Player modelers: 

Toonces..(thanks for the permission)(Nazgul) 
PsykoSith..(thanks for the permission)(Eomir,Knight of Gondor) 
Michael Frost @ Omar Torres..(thanks for the permission)(Legolis,Elrond,Gilgalad,Lurtz,Uruk-hai) 
António "BloodRiot" Perestrelo & Tim "Absath" Buckley..(thanks all)(Boromir,Faramir,Strider) 

Weapon models: 

Sephiroth_VII..(original model and texture mapping that I used as a base for all others) 
(check it out I actually finally fixed the sword and got it to work!)
Tiberius Grismath @ Ransack...(the original Sting model)
KOTORMRJay...(I made all models out of the Ring wraith Sephiroth_VII made for me (tweaked to work now 
and the sting out of Tiberius Grismath @ Ransack's Sting model 
basically I remade these swords until I had working models using their texture mapping 
so to be fare they deserve the credit for the texture mapping ,and 
KOTORMRJay for the modeling,and Tim 'the Geek' Underbakke,and JT Sims for the glm conversions 

Notice of sounds: 

The sounds have been taken from "The Lord of The Rings: The Fellowship of the 
Ring" After the film "The Two Towers" is released, expect an updated version of the 
preview skins, for now they are with only slight adjustments to sounds 

The sword sounds used Sephiroth_VII's sword base sounds modified 
which means the sounds work on jedi mod 4.0 and lower not 4.01! 

Just put the pk3s you choose in the gamedata/base directory, as always. 
Note that you cannot have the nonJediMod saber and the JediMod saber in the dir. w/o complications 
Or the full sword sjedi mod pk3 and the blades jedi mod pk3 in the base at same time for the same reason 

Legal Stuff and all that crap (but necessary): 

We, the developers of this mod, take 0 responsibility for any problems you have with it. 
Second, this mod is not distributed, supported, or developed by Raven Software, LucasArts, etc. 

Final notes from authors: 

KOTORMRJay: I worked too long alone on this project and am going to take a nice break from this for a while 
so it may be a bit before a update.(way to long skinning player models that never made it into the game) 
and if I have forgotten to mention anyone in this read me forgive me it was not intentional. 
I dedicate this to those who helped me to get here besides the before mentioned "KOTOR1..and again to my missing 
model and skin teacher Sephiroth_VII Thanks gentleman!! 
P.S. for no patch full swords you need to have the swordbase in the base folder but for the blades and hilts all you need
is your choice of hilt and the blade mod thing.

Tim 'the Geek' Underbakke: "While this took forever, I think it was worth the effort to make this mod.
My thanks to KOTOMORJay for getting me into this mod.  I can only hope
everyone can appreciate the long hours we spent to get this as good as it

That's all, and good luck to our team and our submission!

-Tim 'the Geek' Underbakke

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