Lost Temple

Up to this point, I've never come in contact with a schizophrenic (mark the spelling, boys and girls, as it's sure to be on a test) individu...


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File Description

Up to this point, I've never come in contact with a schizophrenic (mark the spelling, boys and girls, as it's sure to be on a test) individual. I've met some in my day-to-day RL workings, and heck, I even have a uncle who's a paranoid skitzo (seriously; every day is Conspiracy Theory for him). I have never, however, come in contact with one online. Now, admittedly, I'm not positive that the author of this map here is actually a schizophrenic, but I'm pretty darn sure. Why, you ask? Simple: it's the only possible way this map could have been created, because it's a prime example of both fantastic and piece-of-shitaki mushroom design. Never before have I seen such a combination of beauty and simple elegance with imagery so harsh on the eyes it hurts.

The map layout is actually relatively basic: a huge temple is the centerpiece for this oxymoronic marvel, a clover-leaf platform floating above a bottomless pit within the structure's walls, a slightly raised viewing walkway around the sides. The temple is an example of great mapping: aside from the disjointed feel of the roof, the detail of the area surrounding the dueling platform is visually pleasing while remaining technically light, allowing for some sweet dueling framerates. Head on downstairs and you'll find yourself in flame-lit catacombs (note that every single little torch deals damage to unwary jumpers) leading off two four separate dueling areas.

Here, of course, is where things start getting problematic. Two of the dueling areas are gorgeous. Two look like they were concocted by a drunk and stoned Mr. Hyde.

First up: the Greenhouse (and yes, I'm naming the arenas myself; I love naming things myself, because then if folks start using the names in-game -- which they won't, but I can pretend they will -- I get a major ego-boost). The Greenhouse is actually a simple dueling area: a flat square battleground ringing a lone tree, looking through a series of high windows out onto a breezy balcony. The balcony's cute, but the dueling surface itself is the gem. Little irrigation ditches crisscross the floor around the tree, giving the dueling surface a three-dimensional visual feel while keeping the gameplay solid and level. To be frank, aside from the floor the room is deceptively simple, but it feels right, and that's what's important. Again, framerates are great.

Then there's the Two Levels room. As far as I can tell, this was created for the sole purpose of playing around with curves. They're everywhere. Curves in the floor allow for really quirky patterns. Curves in the walls bend it into a giant circle. Curves in the ceiling makes the roof look like a set of four bulbous balls making dents in cloth. The room makes zero sense. There's no feel of flow to duels, and framerates are horrible because of the overuse of curves. The area's a waste of space. There are so many curves in it that you get even sicker of them than you do of seeing the word “curves” so many times in this review.

Of course, there's the Cavern as well. That's not to say that it's actually a cavern... it's a big box with stalactites and stalagmites coming from the ceiling and floor, and a couple outcroppings to denote bends in the walls. There's a pool of water, but it might as well be flat, because it isn't deep at all. Basically, it's just a big flat room.

Hoo. Ray.

The last arena, however, is another simplistic marvel. Beautifully lit by a combination of wall torches and lit panels, it's virtually barren -- with the exception of the mirrors on the floor. Yes, I'll admit, it a VERY simple effect, but it doesn't seem to tax computer resources at all. It's elegant, it's striking, and it's fresh.

The bottom line? Lost Temple is a very simple map. Four duel areas, a main arena, and connecting hallways. It’s both beautiful and eye-gougingly horrible, serene and daringly painful. It has the capability to house some absolutely terrific games. It also has the problem of simple architecture and boring textures in many locations. Should you download it? It all depends. If you're a mapper, grab it right now; it's a fantastic source of information on simple but effective use of basic design. If you're an FFA-er, you might want to skip on by. If you're an FFA-dueler, then pick it up, but be forewarned: you'll be spending your time in very specific locations of the map, and rarely hit anywhere else unless you're unlucky enough to spawn there.

Oh, and if you're female, please find my phone number hidden strategically in the contents of this review. The first one to call gets two extra roses in the initial bouquet on our first date.

Bot Support: No New Textures: No New Music: Yes Game Type: FFA

- Dan "ViperEye" Tennant

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Lost Temple V 1.0
Author Information
Author: Austin - >CLU<Lil Killa<

Email Address: austinm316@hotmail.com

Web Site: http://www.lkmapping.ravencommunity.net/

File Information
Title: Lost Temple

File Name: Lost_Temple

Game Type: FFA

New Textures: No

New Shaders: No

Bot Support: No, but if someone wants to make bot support for it and send the file to me i'll be happy to release a new version.

Date Of Release: JAN 2003

Description: A Temple from a long lost civilization that had advanced tecnology but they all died and left a temple behind the end. 

Installation Information
Unzip the Lost_Temple.pk3 to your gamedata\base directory.  The map should now be available
under the FFA, and multiplayer menus.

Construction Information

Brush Count: 5717

Entity Count: 1152

Build Time: about a month or two on and off.


Thanks to all CLU members that beta tested ecspecially Nathan, Startana, Oblivion - Sirius Black for their help.
Also I would like to thank Shadriss and all the other people at Lucas Forums for answering my questions.

Licence Agreement
* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

Copyright / Permissions


You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line).

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Lil Killa

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Registered 26th July 2003

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