Thanata is quite the prolific mapper. :) Here's another duel map for those who take their dueling quite seriously. It's one of those maps that has a lot of space to duel in, with nothing getting in the way. Of course, the FPS is fabulous - good duel maps have to be. :) And those with slower connections will be thankful for that. The Lost Temple is exactly what it sounds like, with crumbling rocks and a deserted feel to it.
Unfortunately, there's no new textures or music, but it's a great JK2 duel map in spite of that. Bot support should make 56kers happy. :D I really like Thanata's style and consistant quality. I'd love to see this author do some JKA maps!
Bot Support: Yes New Textures: No New Music/Sounds: No Game Types: Duel, FFA
*************************** JEDI KNIGHT II MODIFICATION *************************** Title : Lost Temple Author : Claire "Thanata" Denis E-Mail : email@example.com Game type : Duel, FFA (but only 2 spawn points) Bot support : Yes File Name : losttemple.bsp File Size : 753K Date Released : 2003/11/07 New Textures : no New Music : no New Settings : no Description : In the humid forest of Yavin, an old and forgotten ruined temple is sleeping in its green shrine. This map was originally intended for the "no force jump" duel (aka "serious duel") public servers, but it can be used on private servers and with "force jump" as well. It features a large flat duel floor with no obstacles, as usually prefered by the "no force" duelists. Wall walking is possible on the 4 sides of the map and, with full force jump, you can wall walk to the ledge of both temples. Comments : Created initially for duel only, it has only 2 spawn points, and it is not recommended for more than 2 players at a time in FFA. You can try more at your own risks. This is not by disrespect for those of you who like FFA in a small arena-like map. I could easily add the extra spawn points but (alas) I lost the "source" of the map in a major system crash and have a big job to do before making it compilable again so I could modify it. I give it "as is" and keep the additions of extra spawn points for a future update (maybe). Credits : Raven and Lucas Arts for the game, and the GTKRadiant community for the developping tool. Thanks : The broad mapper/modder community for invaluable help and tutorials. The old Darkside gang and my present duel buddies (you know who you are) for your support and encouraging. EXTRA THANKS to those who sent me back the orginal pk3 for this map after I lost it in a hard drive crash. Again you know who you are. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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