Matrix Cams

No, this has nothing to do with the Matrix. Nice guess, though.

It's basically a small script which rebinds F1-F7 to the game's...

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No, this has nothing to do with the Matrix. Nice guess, though.

It's basically a small script which rebinds F1-F7 to the game's camera commands, giving you seven camera effects. They're pretty stylised for taking screenshots or filming movies, but I wouldn't advise using them while actually playing for obvious reasons - namely, you'll likely take a rocket up the arse during the ten to fifteen seconds of being unable to see what you're doing due to the camera being fudgy.

~ Kouen

Can't say too much has changed this time around, because we're in bug fix territory. I notice the scripts are less jumpy, though, which is an improvement - and they're all packaged seperately for pick-and-choosing.

So... yeah. Other than that, it does exactly what it says on the tin. Or rather, exactly what it says it does in the previous review and readme file. Y'know. Because it's not packaged in a tin?

~ Kouen

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Download 'matrixcams_v2.0.rar' (4KB)

Readme
WHATS NEW IN VERSION 2 OF MATRIXCAMS?

-ALL CAMS GOT A FAT OVERWORK
-ALL CAMS ARE USEFULL NOW
-NO KNOWN BUGS
-CORRIDOR/PASSAGES CAM
-CAMS ARE INDIVIDUALLY 
 (THE RIGHT-AROUND AND LEFT-AROUND CAMS ARE NOT JUST MIRROR-INVERTED)
-GENERALLY BETTER AND COOL TRACKING SHOTS


WHAT THE CAMS DO BETTER NOW?
They are total fluidly from begin to the end now -no laggs, or strange movements- !!!

WHAT THEY DO EXACTLY?
Read their names!

bind f1 exec orbitmatrixROOMCAM.cfg           (FOR ROOMS like in Bespin the corridor/passages)
bind f2 exec matrix1rightaround.cfg
bind f3 exec matrix2leftaround.cfg
bind f4 exec matrix2rightaroundfarawaystyle.cfg
bind f5 exec matrix4leftaroundfarawaystyle.cfg
bind f6 exec matrix5CinemaRightAround.cfg
bind f7 exec MATRIXCAMleftRightAroundSlowFast.cfg     (LEFT-RIGHT COMBINATION WITH SLOW-FAST MOVEMENT EFFECT)


HOW TO INSTALL and USE?

first of all (!)SAVE YOUR JK2MPCONFIG(!) For backup ;)

1.Copy the matrixcams.cfg's into your ...LucasArtsStar Wars JK II Jedi OutcastGameDatabase folder.
2.Start JK2mp
3.open console shift+^ and write
(create map + cheat mod)
 devmap ffa_bespin
or
devmap ctf_yavin
(conditional to what kind of map you have in your demo,just that it faster load the map of the first demo, but in fact its irrelevant :o) 
4. Open console again and write
exec  MatrixBINDTHEMALL
close server (!) (dont start the demo because of screen bug by writing in console demo xxx)
Start your demos from menu!

Now you have the matrixcams from F1 till F7



tip: 
1.That you dont have always to start devmap in your ingame menu.

Copy your link of JK2mp on your desktop or wherever and look at source/target 
(where the jk2mp.exe is, cant say it exactly 'cuz i dont have engl. XP ;) )
 and write at the end for

FFA_bespin
"....LucasArtsStar Wars JK II Jedi OutcastGameDatajk2mp.exe" "+devmap ffa_bespin"
CTF_yavin
"....LucasArtsStar Wars JK II Jedi OutcastGameDatajk2mp.exe" "+devmap ctf_yavin" 

2. By recording the demos with FRAPS (or others), put the limit to the maximum of fps you can go, cuz the more you have fps the more the matrixcams are not slow down/ have no stretch the time (and work not in the time they are made for).
BTW. some cams are inside as well good as outside, because while FRAPS recording you can use them in corridors. They doesnt move around that fast then.

MfG
~sO~ Kaiser

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sOKaiser


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Registered 6th April 2008

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