After a very long vacation, I am back and reviewing files! Yay! Hope you all had a wonderful Thanksgiving. :D Mmkay, so today I'm reviewing a few duel maps for JK2. Nice to see that maps are still being made for the game. :)
Thanata has a talent for making duel maps. One thing I think this author understands is that for a good duel map, you need high FPS, good ambiance that doesn't distract too much and lots of room to duel in without many obstacles.
Metabase is a decent JK2 map with most of the qualities mentioned above. I really like maps with low lighting and especially when there's blue lighting. No idea why. I just do. :) I really like the industrial feel to this map. But Thanata doesn't go overboard with details. So it's a fairly simple map and there's nothing to get in the way of a good duel.
None of the textures used are custom, but that keeps the filesize down. And my FPS was great. This map may not have custom textures or new music, but it does have bot support. Keep up the good work, Thanata! :D
Bot Support: Yes New Textures: No New Music/Sounds: No Game Types: Duel, FFA
*************************** JEDI KNIGHT II MODIFICATION *************************** Title : Meta Base Author : Claire "Thanata" Denis (aka MetAlieN) E-Mail : firstname.lastname@example.org Game type : Duel, FFA (but only 2 spawn points) Bot support : yes File Name : metabase.bsp File Size : 612K Date Released : 2003/11/01 New Textures : no New Music : no New Settings : no Installation : extract "metabase.pk3" from the .zip file. Put the "metabase.pk3" into your GameData\base\ folder. Description : A remote base on some asteroid orbiting around a planet. This map was originally intended for the "no force jump" duel (aka "serious duel") public servers, but it can be used on private servers and with "force jump" as well. It features a large flat duel floor with no obstacles, as usually prefered by the "no force" duelists. Comments : Created initially for duel only, it has only 2 spawn points, and it is not recommended for more than 2 players at a time in FFA. You can try more at your own risks. This is not by disrespect for those of you who like FFA in a small arena-like map. I could easily add the extra spawn points but (alas) I lost the "source" of the map in a major system crash and have a big job to do before making it compilable again so I could modify it. I give it "as is" and keep the additions of extra spawn points for a future update (maybe). Credits : Raven and Lucas Arts for the game, and the GTKRadiant community for the developping tool. Thanks : The broad mapper/modder community for unvaluable help and tutorials. My old Darkside buddies and my present dueling buddies (you know who you are) for your support and encouraging. EXTRA THANKS to those who sent me back the orginal pk3 for this map after I lost it in a hard drive crash. Again you know who you are. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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