Missile Mod

This MOD changes a lot about the Rocket launcher and the disruptor! Rocket launcher changes include: - Rockets bounce around, after 1...

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File Description

This MOD changes a lot about the Rocket launcher and the disruptor! Rocket launcher changes include:

- Rockets bounce around, after 15 bounces they explode.

- Rockets deflectable with saber, although this has only about 25% chance

- Rocket gets slower and does more damage with each bounce

- Rocket splash damage also increases, albeit much slower

- A new feature to rockets: on bounce they have 75% to home on one of the near enemies (or friends , does not include you). Of course if it bounces once again it will consider homing on one of the near opponents instead of the current one.

The disruptor's secondary fire is now able to shoot through walls! With force seeing I'd say you'd be quite a fragger }> There are many more addon's with this MOD so be sure to read the readme!

Install: Extract the file to your 'GameData' folder.

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Readme
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=                Missile Mod		     =
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Here's one of the first MOD's for Jedi Knight 2, using the recently released SDK.

Mod features:

- Rockets bounce around, after 15 bounces they explode.

- Rockets deflectable with saber, although this has only about 25% chance

- Rocket gets slower and does more damage with each bounce

- Rocket splash damage also increases, albeit much slower

- A new feature to rockets: on bounce they have 75% to home on one of the near enemies (or friends , does not include you).
  Of course if it bounces once again it will consider homing on one of the near opponents instead of the current one.

- By a popular request, THEDESTROYER is now can be used anytime, the health of the user
  will be reduced in half.

- Force Jump is now 2 times as powerful.

- Disruptor Alt-Fire now shoots trough walls. Note: no see through walls by default,
  if you have seeing, it will work regardless...so it won't be a cheat.

- A new Cvar, g_missilemod has been added. This allows you to toggle the gameplay that is the best for missilemod: When the 
  cvar is 1, the client gets a Rocket Launcher with 999 ammo, a Disruptor with 999 ammo and a Saber on respawn. They also   
  get 125 health and armor.

Installation instructions:

- Extract the zip into the gamedata directory, preserving the directory structure

- Make a shortcut to jk2mp.exe, add in its end: +set fs_game missilemod or you can go to
  Setup->Mods and select it there (if you don't know how to make the above shortcut).




Version history:

1.0 - basic mod
1.1 - added THEDESTROYER, splash damage increase
1.2 - Disruptor now fires through more walls than before
      Jump toned down
      Fixed THEDESTROYER big, you could die because of it.
1.3 - Rocket enchancing

Credits:

Vesentac - for helping me making the Disrupto work. Thx a lot man!!!
CaptShadow, Cowboy, Pedda, JPS - beta testers.
tR|Joe - The most dedicated beta-tester of all!

Submit feedback and ideas to:
ask@darklordofsith.net

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Registered 10th June 2002

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