New Age Sith Temple

I instantly am suspicious of any map with 'Sith' and especially 'Temple' in it's name, because temple maps, to be honest, are over-done, bor...

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I instantly am suspicious of any map with 'Sith' and especially 'Temple' in it's name, because temple maps, to be honest, are over-done, boring, and often poorly-made. So you'll forgive my initial reaction to the map, considering I spawned in the worst area, the outer section. This is the kind of mapping which is trying to be creative and come up with a result, but has failed abysmally. In this area, the lighting, architecture and texturing were all bad bad bad. It just looked over-bright and ugly.

Now, you can't imagine how relieved I was when I saw the inside areas. It's like you've walked into a different map. Seriously, If you look at the first 2 screens of the outside area, and then of the inner area shots, you would be prepared to swear on your life that they were not from the same map. But, they are! Yes, the general lighting still has some splotchiness issues - partly due to JK2's outdated lighting system, partly due to an inappropriate compile line and partly (I suspect) due to a low lightmapscale, but it still manages to fit the theme, albeit a rather dark theme which is a little too dark to be perfect.

Aside from the bedrooms where the splotch lighting really is unbearable, the rest of the map has a great ambiance, although seeing as the music didn't work, it falls a little bit short. For the authors reference, you need the following keys and values in your maps worldspawn to make the music work:

Key: music Value: music/sith.mp3

The architecture in the inner areas is often smooth, but does vary a great deal, with the theme in one room totally contradicting the theme in the next. But it's all well-made, so its not as if this is a bad thing. What is a bad thing however, is the framerate and general 'tidiness' of the map. If you look at my final example screenshot, you'll see that many areas the play will never see are textured, which increases load on the video card and lowers framerates. Using the 'caulk' texture on these surfaces would have eliminated this fault and improved playability. Engineering the -vis (visibility) section of the map better would also have helped. Furthermore, there is no bot support, *slap* and overall this is a map which, whilst well made in areas, just doesn't seem to have the completely rounded finish.

New Textures: Yes New Sounds: No (Broken) Bot Support: No

~Szico VII~

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Download 'newagesithtemple.zip' (38.02MB)

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Readme
*********************************** 
Jedi Knight: Jedi Outcast 
*********************************** 
TITLE: New Age Sith Temple v1.0 
AUTHOR: $DSI$SithCloud 
E-MAIL: dgoku1@comcast.net 
WEBSITE: http://www.danksquad-inc.org

FILENAME: NASithTextures.pk3 &  NewAge_SithTemple.pk3
FILESIZE: 38,926 kb 
DATE RELEASED: June 23 2006

CREDITS: I'd like to give a special thank you to everyone at =TW=forums who helped give suggestions and solved problems, including but not limited to ShroomDuck, Blue, Drachir, Duffman, Kavu, Chi, Shadow night, zannon, Sumo Chicken, Critical, Malachor, and Kenobi9191.

Textures- The section restricted texture was made by shroomduck.
The black texture and door texture were made by Captainm from his Jedi Temple Battle map.
Blue carpet texture by Evader from his Forbiden Twilight map.
most textures by Raven. theres a decent amount of JKA textures in this map thats why its so big. I appologize.
The skybox was by [SOH]Zabuza [KESF]Master Nein and ]NJO[SilverStar (They presented no readme)
One texture by Nozyspy from his Imperial Time Machine map.
---
The generators in the med room were made by KyWindu about a year ago. All credit is therefore due to him.(presented no readme)
The ships were created by MasterDragoon. (presented no readme)

 

INSTALLATION INSTRUCTIONS: Click on the zipped folder twice with a decent level of speed and move the two .pk3's to your GameData/base folder in your jk2 directory.

DESCRIPTION: Well this is my first finished map. Everything i've worked on up to this has been just experimentation with GTK's different abilities. This in no means means I want you to go easy on me. Grade me extra hard so i can make it even better =)

This map is a guess at what Sith bases might have looked liked around the time of KOTOR. It has two buildings, a temple and a training building. Theres a stream running through the center of the map as well.
It's set at night time.

ALSO NOTE THIS-- THE SKY BOX REPLACES THE BESPIN SKY BOX. IF YOU DON'T WANT YOUR BESPIN SKY TO BE NIGHT SKY THEN MOVE THIS PK3 FROM YOUR BASE DIRECTORY WHEN U WISH TO PLAY BESPIN.
Rooms:
*Main Foyer
*Two Level bar
*Two Level Hangar
*Medical room
*Computer Room
*Archives Room
*Personal Bedrooms
*SECRET ROOM! Can You Find It?

BUGS: The music doesn't work :( i have it entered in worldspawn as KEY- MUSIC VALUE- sith.mp3 and in the pk3 Music/sith.mp3 and it still doesn't work :(
Also i appologize again for its HUGE size. 

NOTE- NOTE- NOTE- it will be much smaller in its next release as it will be submitted for JKA. Therefore there will be less textures to include.
 
 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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$DSI$SithCloud


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Registered 9th July 2006

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