New NPCs Mod

This is a NPC (non-playable characters) mod by James Walkden. He has added several of the more popular skins to the list of SP NPCs. I'll le...

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This is a NPC (non-playable characters) mod by James Walkden. He has added several of the more popular skins to the list of SP NPCs. I'll let him speak for himself:

New npcs that are spawnable Heres what this release is capable of

hansolo=shows up fine wookiee=shows up fine dooku=shows up fine macewindu=some problems with textures showing up ingame Jawa= shows up fine and is scaled down to the right size! :) MorganKatarn now follows you and assists you in battle instead of just running on the spot Bartender now follows you and assists you in battle instead of just running on the spot R2D2, R5D2 and C3PO(Protocol npc name) now follow you and assist you in battle Yoda shows up fine and is scaled to the right size! :) JarJar=shows up fine Gungan=shows up fine Gamorrean=shows up fine Hutt=shows up fine I still think I need to scale him to the right size though Watto=Shows up fine and is scaled to the right size! :) Sebulba=Shows up fine and is scaled to the right size! :) Battledroid=Shows up fine KitFisto=shows up fine Clonetrooper=Shows up fine

More to be added in next version:)

I wish there were more of these kind of mods. It'd be nice to have a team add coding whenever a popular skin comes out. IMO, the SP game gets ragged on far too much. I've had just as much playing SP as I have MP; the graphics are a whole lot better and I've never lagged there. :D

P.S. It took me about 30 minutes to get all the links to the files and html code it. If you people don't appreciate this, I'll start singing :o until this gets downloaded 2000 times. And believe me...You raly don't want that. ;)

Technical Data:

Pros: 1. 20 new or updated NPCs! Woot! Killing spree! }>

Cons: 1. Too many downloads if you haven't done so already. 2. Several bugs: all of the saber-wielding NPCs use E-11s instead and it sometimes appears in a painful spot. :eek:

Rating: 6/10

JEDIofONE :mepimp:

P.S.

if you want darth vader to show ingame just download the appropriate mod that replaces tavion with it. JoO's Edit: Click here for the mod's web page

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Download 'new_npcs.zip' (19KB)

Screenshots
Readme
New npc's mod 1.0 beta

Developer name: James Walkden 
		+Various others also credited in credits.txt

Email address: thetrainspot1@aol.com


This mod adds new npcs instead of overwriting old ones. I have used a selection of the 
most downloaded and most popular starwars characters from jk2files.com

I when I release the final version I will try to include some enhancements (So far I have jarjar saying somethings if you
press the use key which normally activates buttons while playing through a level) but that is not in this release.

Installation
Please make sure that you have any of the models specified in npc detils.txt.
Extract the contents of the zip file to the gamedata folder of your Jediknight 2 jedi outcast
game. The directories should be made automatically

E.g X:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData
Also If you have the multiplayer models that the mod uses be sure that they are in the base folder

then use the devmap console command to teleport to a level or type in helpusobi 1 
then use the npc spawn console command to access the new npc commands.

if you want darth vader to show ingame just download the appropriate mod that replaces tavion with it. <b>JoO's Edit: <a href="http://www.jk2files.com/file.info?ID=17272">Click here</a> for the mod's web page</b>

Known bugs
For some strange reason the new npcs only carry the E-11 Blaster rifle but it appears between the crotch of the npc.
Additionally if the npc is holding a lightsaber its submerged n the npcs body and the npc uses
the E-11 blaster rifle instead although the model is a lightsaber. Also some textures on characters do not show properly.
If you know how to solve these problems then post the solution on how to solve the problem and I will try to solve it.

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James Walkden


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Registered 4th August 2003

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