Normandy Beach

Is this a first map? It certainly looks like one - it has all the traits; repeating textures, no lighting whatsoever, random cubes, bad text...

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Is this a first map? It certainly looks like one - it has all the traits; repeating textures, no lighting whatsoever, random cubes, bad texturing.... I think you get the picture. I can see where the inspiration has come from, looks like Medal of Honor to me, but you can't really compare the level in that to this one, because...well this one falls very, very short of that one, or even Orbitius' one.

The water texture repeats endlessly, the shiny white textures used for the bunkers don't work at all, the textures on the big crosses don't align properly, and inside, everything is made from red carpet except the walls. :( As a CTF map, it isn't very fair either is it? Especially if you don't have a high-power force jump. One team just jumps down, but other other team has to find a way of getting up (which without level 2 or 3 jump, i found impossible.) Oh yeah - why oh why did you use the bespin sky?! I hate that sky with a passion, and to make things worse, it doesn't fit the theme. Oh, and the 'boats' look suspiciously like open-top cubes.

On the other hand, I did enjoy the mines that are all over the beach, nice idea, and it's always fun to watch people blow up on them. I'd have made them a little more powerful though, as I walked away from blasts frequently without dying. Oh yeah, and the fog in the water works fairly well, a little glitchy in places, but nice. The map does have bot support, but to be honest, what's the point if, and i quote, "The Red team bots DO NOT take the blue team flag." How can you play with bots if they don't take the flag?

I think this level would be much better suited to FFA, over CTF due to the design, but in all honesty it needs a great deal of work before it can compare to other Omaha beach maps that I've seen. I think maybe you guys were a bit too ambitious in using this design for a first map, maybe try something a little less 'big' next time yea?

New Textures: No New Sounds: No Bot Support: Yes

~Szico VII~

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Readme
*********************************** 
Jedi Knight: Jedi Outcast
*********************************** 
TITLE: Normandy Beach
AUTHOR: CrazyHatProductions 
E-MAIL: joe_spotts@hotmail.com
WEBSITE: http://www.crazyhatproductions.4t.com

FILENAME: sw2.pk3 
FILESIZE: 
DATE RELEASED: 11 November 2005

CREDITS:
	Zack made the beach and landing graphics, Jake made the Bunkers,
	I(Joe) made the mines and the bot support

INSTALLATION INSTRUCTIONS: Stick the included Pk3 file (sw2.pk3) into your games base directory

DESCRIPTION: This map is made to represent (very loosely) the historical landing at Normandy Beach. Blue team spawn points are in or near the landing boats. Red team spawn points are behind the cliff/bunker. The only way to reach the red team flag is up the beach, past the mines, past the machine guns, and through the hallways of the bunker.

BUGS: Red team bots DO NOT take the blue team flag.

COMMENTS: This is our first map we put online. We use it mainly for noforce network battles. It is NOT meant to accurately depict the actual landing.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Crazy Hat Productions


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Registered 26th November 2005

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