Padme Amidala

Improvements in V2: New hand and arm geometry. Redid all vertex weighting. No more "left hand bug" with JediMod and force powers:) B...

Download

Uploading...
Do not refresh or leave this page!

File Description

Improvements in V2: New hand and arm geometry. Redid all vertex weighting. No more "left hand bug" with JediMod and force powers:) Better sounds and multiple taunts. Skin of ripped outfit(Padme_Geonosis_Battle) doesn't show blaster in holster. New skin of non-ripped outfit (Padme_Geonosis) that includes cape. New icons. New bot files.

Screenshot from JediKnightii.net

Read More

Download 'padme_v2.zip' (1.79MB)

Readme
****************************************************************************
  PADME AMIDALA GEONOSIS WITH NABOO BLASTER - JEDI KNIGHT II MODIFICATION
****************************************************************************

Title:			Padme (Geonosis outfits) with Naboo blaster
Author Padme:		Leo "Tetsuo" Kraan
Author Naboo blaster:	ALIEN_JL
E-Mail:			tetsuo@xs4all.nl
Website: 		http://www.screenglue.com

File Name: 		Padme-Amidala-Geonisis-Pack_v2.zip
File Size: 		1.8mb
Date Released:		August 13th 2002

____________________________________________________________________________
MODEL DESCRIPTION & SPECS:

Who doesn't know this lovely young lady? She was the queen of Naboo and is 
now (in Attack of the Clones) the senator of this same planet.

More info:
http://www.starwars.com/databank/character/amidala/index.html

Padme:
- Poly count:	2142
- Vert count:	3053
- LOD:		not included
- Skins:	9 skin images (head, torso, torso_ripped, arm_ripped, 
		arm_sleeve, hand, legs, belt, cape, caps) of different 
		resolutions.
- CFT skins:	Red & blue included.
- Sounds:	All new sounds taken from TPM (movie & game), AOTC trailers
		and internet. 
- Bot support:	included
- Known Bugs:	Some minor clipping of the hip pouches and belt through the
		legs with certain moves, but nothing that I feel detracts
		from the model in a huge way.
- Tools used:	Maya Unlimited 4.0, 3D Studio Max 4.2, Paint Shop Pro 7, 
		Assimilate, Modview, Adobe Premiere and SCUMM Revisited.

Naboo blaster:
- Poly count:	426
- Vert count:	560
- Skins:	1 skin images
- Sounds:	Sounds from Bryar pistol are used. 

Improvements in V2:
- New hand and arm geometry.
- Redid all vertex weighting.
- No more "left hand bug" with JediMod and force powers:)
- Better sounds and multiple taunts.
- Skin of ripped outfit (Padme_Geonosis_Battle) doesn't show blaster in 
  holster.
- New skin of non-ripped outfit (Padme_Geonosis) that includes cape.
- New icons.
- New bot files.

____________________________________________________________________________
THANKS TO:

ALIEN_JL for the Naboo blaster.
D.L. for the bot file.
Dark Blade, D.L., Robin Hawkins and SiThLoRd><1000 for beta-testing.

Tim "Spacemonkey" Appleby for his excellent tutorial.

A lot of people from the Lucasarts Forum (Jedi Knight II - Modelling) for
their help and advice. Some of their tips I've included in the "JK2 player
modelling tips & tricks" site I've recently started. 
The URL for this site is http://www.xs4all.nl/~tetsuo/jk2

____________________________________________________________________________
INSTALLATION:

Extract the padme_geonosis.pk3 and naboo_blaster.pk3 file into the jk2/gamedata/base/ 
directory. The Naboo blaster replaces the Bryar pistol. If you want this 
weapon back then delete the naboo_blaster.pk3 file.

____________________________________________________________________________
DISCLAIMER:

THIS MODIFICATION MAY NOT BE DISTRIBUTED WITHOUT THIS TEXT FILE.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

Read More

Comments on this File

There are no comments yet. Be the first!

Tetsuo


50 XP


Registered 16th July 2002

3 Files Uploaded

Share This File
Embed File