Phantom Knights HQ v2

PK_Azlon brings us the second version of his Phantom Knights head Quarters. Phantom Knights HQ v2 is a medium sized FFA map with a bar, tons...

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PK_Azlon brings us the second version of his Phantom Knights head Quarters. Phantom Knights HQ v2 is a medium sized FFA map with a bar, tons of pick ups a few traps and two good areas for dueling. The lab looks very good and comes packed with tons of ammo and weapons for an all out free for all. Watch if you fall from the duel platform, you don’t die right away ;0.

The author started planning this map when the game came out and it took him this long to get it right. I like this map this was made for people like me lots of ammo and traps. I suggest adding this to your rotation if you use weapons and like a good old slaughtering. At first I was annoyed with this map because I couldn’t get out of the bar, but playing around near the tables I opened the door. Download this map now but before you play it check out the readme :).

Bot Support: Yes New Textures: No New Music: No Game Types: FFA

Maddog

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Readme
==JEDI KNIGHT II: JEDI OUTCAST MAP====================================
Title                   : Phantom Knights HQ v2
Type                    : FFA
File Name               : PHHQV2.zip
File Size               : 1.32 Mb
Author(s)               : PK_Azlon
Date of Release         : 6/26/2003
Email Address           : JeronCal@aol.com
Homepage                : None at this time

NOTE: IF THE DOOR DOESNT OPEN ON ITS OWN, PRESS THE USE KEY!!!! IF THAT DOESNT WORK, THEN YOU ARENT GETTING THROUGH THAT DOOR. ITS ALL PART OF THE SECRET THEN. AND ALL SWITCHES WORK BY PRESSING THE USE KEY TOO.  FOR IMPORTANT INFO READ THE LONG @$$ DESCRIPTION BELOW ITS IMPORTANT!!


Description            I know, I know, it is 100% nothing like the original PKHQ. But I was never happy with that map. This is the map I designed on paper the day the game came out! It has taken me this long to get it right. and get this...IT ONLY TOOK 7.5 MINUTES TO COMPILE!!! I have included BOT Support too which is also a first for me!. Now for the details. Theres a few secrets and traps in here. A semi secret room. (the secret is getting IN to the room. I am not going to tell you everything, but just know that this room is a key ingrediant in 2 of the 3 traps, and has one of the coolest of the special features. The map includes a generator room inspired by Duel of the Fates, It has a domed arena over a pit. But the pit doesnt lead to instant death. Oh no sir. it leads to trap number 1! The next important room is the bar. Here is where Trap number 1 becomes entertainment for anyone in the bar. When you fall into the abyss under the dome arena, you are teleported into a glass tube much like a bacta tank, but the catch is, the switch behind the bar activates the energy pulse. Now all your friends in the bar get to roll on the floor laughing as you die a slow (but not too slow) death. The switch is a toggle so it must be turned off manualy. Next is the "secret" doorway leading to the R&D Lab. If you found the secret area in the Bar on Nar Shadda in Single Player, you know how to get into the rest of the map from there. and for those who didnt find it. Go to the booth in the back of the bar and press the use key while next to the Right side bench. the table slides into the wall revealing a doorway! YAY!!! The Research and Development lab is just eye candy but has a bunch of item pickups. go through the next hall to get to the generator room I mentioned earlier.  ANYWAY I know im going out of order but who cares. you should check out the gunners paradise...A shooting range with TRAP NUMBER 2 as the centerpiece. If you want the Rocket Launcher you have to earn it. Speed and brains will get you the big gun, but if your too slow, the doors slam shut and you get roasted alive. Aren't I nice? And trap 3 is a BIG surprise so I am not spoiling that for all the gold in Fort Knox!!!! But just know that some traps make others more fun MWAHAHAHAAAA!!!! Anyway. Enjoy the map!!!.

OH I FORGOT!! Special features include

Envionmental Sounds
BOT Support
ONLY -=4=- thats 4!!!!! Light entities. EVERY ROOM IN THIS MAP IS LIT USING SHADERS!!!!!!! It made for a much more realistic lighting environment.

And possibly my favorite part

*PARTIAL SPOILER*






AN ALARM SYSTEM!!!!!!

Additional Credits to RICH DIESEL!!!! Without your tutorials this would never have been possible.
 Extra notes about the map. I had a dream the day before I bought Jedi Outcast that I was trainingt as a jedi in a strange complex. This map is a recreation of that dream!
                          
			  

================================================================

* Play Information *

Level name(s)           : PKHQV2
JK version required     : Jedi Knight II Outcast 1.03 OR 1.04

Bot-Support		: YES

New Textures		: NO
New Models              : NO
New WAVs                : YES
New Music               : NO
New Shader              : NO
New Effects             : YES!!!

* Construction *


Editor(s) used          : JK2Radiant, Photoshop 7, EffectsEd

!!!!Known Bugs          : none really. 1 switch behaves like a toggle but it isnt. No big deal. But I have been working for 3 days on this map and I need to sleep.

Install-Instructions    : Extract PKHQV2.pk3 to your GameData/base/ directory
			  It will appear as Phantom Knights HQ v2 in your map list.

Deinstall-Instructions    : Delete PKHQV2.pk3 to your GameData/base/ directory


ENJOY!!!

================================================================

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.


You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line). 

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PK_Azlon


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Registered 15th July 2003

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