RacecaR's RacetracK

Before I start there are a couple of important things to note:

First of all, if you get the error “Hunk_Alloc failed on 12352” or some...

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Before I start there are a couple of important things to note: First of all, if you get the error “Hunk_Alloc failed on 12352” or something similar when trying to load the map then go back to the main menu and open up the console by pressing shift and the ~ key, then type in /set com_hunkmegs 256 and press enter. Exit and restart JK2 and then the map should work fine! Secondly; you will need to set g_speed to 1000 (default is 250 which is normal walking speed). To do this, start up the map and then open the console again and type in g_speed 1000 and then press enter. To get the walking speed back to normal type in g_speed 250 and press enter. If you don’t increase the g_speed then you wont be able to get through the full racetrack, since you need to be running very fast in order to get past certain areas.

Do you want one hell of a wild ride? Well, look no further than this map! This map is absolutely and completely bananas. Its main purpose is as a kind of racetrack, hence the name. A dazzling array of pipes and tubes form the track itself and there are multiple ways to get from the starting line to the finishing line. Depending on which route you take, you will encounter different locations and quite a different experience along the way. However, as well as being a racetrack, this map is also one wild ride, possible something like being thrown outside of a ship while in hyperspace or some such experience I imagine. I mean, just look at those screenshots!

Whilst some of the map uses the standard JK2 textures, for the most part the map is textured completely in dazzling psychedelic textures which give your senses quite a ride. Adding to that, the track itself twists and turns, goes up and down and round and round, sometimes completely disorientating you. This provides a very interesting and difficult environment for trying to have a race, an occasion where you really do need to know exactly where you are in relation to everything else.

One particular area I want to mention, which I really liked, was the bit of the track that is ‘still under construction’. At this point you can come out of the tunnel, and walk around the outside of the tunnel, where workmen are obviously still building it. :P its cool to be able to walk around the outside and see the beams and structure holding the tunnel together. I think it is a nice contrast between the psychedelic, crazy tunnel and the more ordinary looking structure outside.

There are some things that I feel could be improved upon however. One of the main things is that at certain points throughout the track it is possible to get stuck, or the areas which thrust you forwards, or upwards don’t quite work properly. In these cases you have to back step a bit and try again, which is a bit frustrating. Another thing I noticed was that the areas that have a sky don’t actually have a proper skybox. The sky texture is applied to patches to form the sky. This actually doesn’t look that bad and you don’t notice too much since you are moving through the map pretty fast. However, personally I think a proper skybox would have been good in these areas.

Overall though this map is quite incredible. I wouldn’t spend too much time racing through those psychedelic tunnels though, as it may make you feel a bit queasy! :P An excellent map here though, one that I thoroughly enjoyed, and certainly haven’t seen the likes of before.

If you guys fancy a wild ride, then you gotta download this map!

Bot Support: No New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA

~Nozyspy~

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Download 'racetrack.zip' (11.05MB)

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*********************************** 
Jedi Knight II: Jedi Outcast
*********************************** 
TITLE: RacecaR's RacetracK
AUTHOR: RacecaR
E-MAIL: Dbt018210@aol.com
WEBSITE: hosted.filefront.com/iamracecar

FILENAME: racetrack.pk3 
FILESIZE: 48.1 kb 
DATE RELEASED: 21 July 2008 

CREDITS: ME, Thargor for music help.

MUSIC: Night in the Park by John Kelley

******************************************************************
G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
******************************************************************

INSTALLATION INSTRUCTIONS: Unzip into your base. The end.

******************************************************************
G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
******************************************************************

DESCRIPTION: Ready Set GO! RacecaR's Racetrack is here, bringing long-awaited HI-SPEED action to Jedi Outcast. Push the launch button and get your 
tail into a launch bay. You have to have lightning fast reflexes to win this track. Wind your way through various tunnels, gaining speed and out 
running your opponents. Anyways, um, it's a racetrack. 'Nuff said

******************************************************************
G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
******************************************************************

BUGS: Well, 98% (guess) of the track is made up of patches, so there's the chance that you could fall through. If this happens, just jump up. 
There are safety floors underneath all of the track. For the launch bay, I didn't focus on asthetics what so ever. My main focus was on the track and it's 
design. 

You may have to increase your com_hunkmegs to 128 or so, possibly higher.

I have a decent computer, so I never had any priblems with fps or anything. Those with slower machines, however, may succumb.

******************************************************************
G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
******************************************************************

COMMENTS: New textures, new sounds, new music. As far as I am aware, no one has attempted this type of map. Also, I did not copy off the varous other maps 
that use tunnels and the slick texture. When I first started this map, it was all me. I was completely unaware of others using this design.
I ripped a few textures from JKA, for use in the snow room.

******************************************************************
G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
******************************************************************

NOTES: If you're a mapper, and decide to use any of my textures (which is ok by me btw), the Treacle and Slow textures are failed shaders, I just didn't 
feel like removing them...
The difference in the fog2 and fog3 textures is the distance to opaque.
fog2= 256 units
fog3= 16 units
If you have ever played at high speeds, you would notice that the player model leans if you are moving in the + or -X direction. Its not really a bug, but no
need to worry, this is just a side effect. And it looks kinda funny :)
-----Pass this along-----
I, RacecaR, hereby grant permission to any person who downloads this file to pass it to their friends, public or private. If it is to a major public/private 
corperation, be sure to let me know. I like to feel good about my work. :)

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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RacecaR


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Registered 9th August 2006

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