As the name suggests, Rust mod converts alot of the things in JK2 to give them a rusty feel. All weapons, pickups and menus have been altered and look "rusty" ;). Additionally, they use the JediMod 1.2 code so that all those features are available to you while you use their mod! Look for yourself, looks like they did quite a job on this:
Note: There are some cfg's in the zip that can change your key binds and settings while using the mod. I would recommend not unzipping these cfg's but that is up to you :D
*************************** JEDI KNIGHT II MODIFICATION *************************** //================= // Rust Mod //================= This mod includes all of Tchouky's code for rgb sabers and model scaling. Title : Rust Mod v1.0 Author : Ben Facer & Will Jones E-Mail : MadBenny@Bandit2003.fsnet.co.uk File Name : rust.zip File Size : 9,483 kb Date Released : 9/2/2002 Description : This is a Rust Mod for Jk2, Can u guess what it does?? Yes,Thats right it makes all things rusty (cool rust :) Main Features: This mod was made with jedi mod 1.2 so heres what u can do New stuff in 1.2: -Amazing new hilt pack made by |:|ReMaRk|:| specially for JediMod v1.2 with 45 new hilts. (be sure to read saber_readme.txt) -22 new emotes! For a total of 31 emotes! -Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe) -New move for orange style if your using only one saber -mod_cheatprotection variable that makes it so players can't change model if they are close to other players. -bots can now use hilts. -no more file size limit on tckmodel.cfg -This is a full version so you don't need JediMod 1.0 or JediMod 1.1 installed. -Adds rust to all Items & weapons. -New in-Game background menu (All new saber cursor!) Other stuff in JediMod: -Can wield two sabers at once. -Hilt models can be selected like player models. -Two added stances with new special moves for five stances total. -You can search for JediMod games by hitting the all/Jedi Knight II game toggle button -skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head it does 2x damage while getting hit in the legs does 0.9x damage Installation : Unzip into the GAMEDATA folder. All of the files inside of the zip should end up in the folder gamedata/Rust/ Execution : select the Rust - Mod v1.0 in the mod setup screen. Or use the command line argument +set fs_game rust - mod v1.0 ex. "C:\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set fs_game rust mod Comments : Remember that you can only play this mod if the server has it and is running it. - This mod is opensource, feel free to improve upon it. - Have Fun ! -This will is be the first official version of Rust Mod. -Thanks to: |:|ReMaRk|:| for the wonderful hilt pack. Tchouky for the great model scaling code, keo718 for the updated tckmodel.cfg list, Ask(thats a name) for his grappleing hook code, NickR for helping me with some of the bugs in JediMod, everyone else in jk2coding for being there so I could ask them questions, Raven for making a cool game and for the ghoul2 api, and everyone who downloaded the mod. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
There are no comments yet. Be the first!