What we have here is a map made up on multiple rooms. The difference between this one and a normal map is they are separated by an abyss! The first room has spikes and some platforms with the abyss in the center. There is also a door which leads to a room with powerups. Down the abyss is a pool of water with lava surrounding it. Some corridors lead you to the final room with platforms jutting out of lava. A transporter takes you back to the top.
I really enjoyed this map. The abyss took me a few tries to get right (I died at least 4 times) and once I figured it out, I was able to explore the rest of the map! This looks like a great FFA map since there are so many places to battle, it won't get crowded. Plus, the curved spikes look really cool :) Excellent job!
Bot Support: Yes New Textures: No New Sounds: No Gametypes: FFA/Team FFA
*************************** JEDI KNIGHT II MODIFICATION *************************** Title : SaberDome Barathrum Version : 1.11 Author : Exordius Thrawn E-Mail : email@example.com Website : http://www.geocities.com/rswarlord File Name : barathrum.pk3 File Size : 1,361 kb Date Released : April 15th, 2003 Bot Support : Yes Gametypes : FFA, Team FFA Install Instructions : Copy the barathrum.pk3 file into your Jedi Outcast GameData\base folder. Description : "In ages long before the power of crystals were harnessed to build lightsabers, saber combat already existed. Duels commenced in ancient battlegrounds throughout the galaxy. Some of these locations still exist, and a few are being used for saber battles once more. One such place is the saberdome known as Barathrum..." SaberDome Barathrum was designed with the saber enthusiast in mind, although there are several different weapon types available. This map consists of the following playable areas: - Main Arena: This is the "SaberDome", where players spawn and most fights would be held. - Powerup Room: There is a stone door in one of the side walls of the SaberDome. This leads to a small room with various weapons and powerups. - Abyss: There is a hole in the very bottm of the SaberDome. This leads to a long shaft where players fall through. - Abyss Bottom: There is a pool of water at the bottom of the abyss. While falling, I recommend aiming for the center of the pool, because it is possible to fall into the parabolic-shaped pool and take little or no damage. - Lava Walkway: There is a small ramp leading to a stone door at the abyss bottom. This leads to an intermediate room consisting of lava and a narrow walkway. - Lava Stone Room: After the Lava Walkway, there is a larger room filled with lava and many large stones. You should try to jump on the stones to get to the top stone with the circular pad. If you step on the pad, you will be transported back to the SaberDome. Notes : Here are a few tips for playing SaberDome Barathrum. - If you get stuck on those spike teeth at the very top of the abyss hole, try strafing or crouching to free yourself. - When falling into the abyss, try to aim for the center of the pool. - Bots are supported, but they won't attempt to jump around in the lava stone room. I found that with bot routes in this room the bots just fall into the lava (with either normal or jumping waypoints). - The fall into the abyss is not meant to be easy to survive. That's part of the challenge! Performance : This map is very graphics-intensive. I have attempted to optimize its performance as much as possible. I I recommend these specs as the minimum playable requirements: - 1.8 Ghz P4 or equivalent processor - 512 MB system RAM - Fairly new video card (no more than 1.5 years old) - 64 MB on-board video card RAM Additional Info. : This map is the fourth in my "SaberDome" series. The previous maps/levels were: - SaberDome Minimus II for JO - SaberDome Minimus for JK - SaberDome Maximus for JK The main thrust behind this series is my hope to create interesting arenas for saber dueling and saber fights while providing sufficient space for spectators. Beta Testers: : jkC_Akmetan, jkC_Cal-Ryc, MotL_Robinton, MotL_thesaiyan, RS_Darth_Cariss, RS_Raven, RS_ShadowX Special thanks to MotL_thesaiyan for helping me with various technical mapping issues. Comments : SaberDome Barathrum, SaberDome Minimus, and SaberDome Maximus are copyrighted 2001-2003 by Exordius Thrawn and the Rogue Saberists Jedi Knight clan. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. You MAY distribute this map, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, web server, etc.) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
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