SGC: Project X

Well, someone likes Stargate Command. I think that that's a TV show, but since I don't watch TV, I wouldn't know. Anyways, the author has...

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Well, someone likes Stargate Command. I think that that's a TV show, but since I don't watch TV, I wouldn't know. Anyways, the author has created a small SP map.

When you think SP maps, you generally think it's going to be big, right? Well, this map isn't big. What this sounds like is the start of an SP mod. Here's a suggestion, if you're going to make an SP mod, then release it all at once. And if you don't know how to do things, ask on the forums, they can be reached here.

Okay, so the basic architecture of the map was squarish. It was also kind of cramped in places. But then again, it's a research facility, it can be cramped. But it shouldn't be so cramped that you can barely get up stairs! So architecture is a thing to work on, as well as space usage. The map was small, and it should be bigger, unless you're designing one of those incredibly small levels like the ones on Elite Force. Also, this map might be able to be improved by using script. Don't get me wrong, I like Elite Force, it's just the ''levels'' were sometimes small. There were also a few missing textures, in only a few places.

This isn't an SP mod, yet, so I won;t criticize it just yet. But the author should visit the forums, and ask people for help on it. Help is always a good thing.

Bot Support: Nope, it's an SP map, do you WANT bot support? New Models: No New Textures: Yes New Music: Yes

~Zach

I didn't provide that many screenshots because it's a small map, and...there really isn't that much to screenshot.

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Download 'sgc_projectx.zip' (11.99MB)

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*****************************************
Stargate Command: Project X (Version 0.9)
*****************************************

Name: Nick Darveniza
Email: nicko.dvz@gmail.com

Filename: sgcprojectx.pk3
Total files size (ZIP): 11.8MB
Date Released: 06/06/06

Descriptions: Level takes place in SGC (read 'Mission Briefing'). I made my own textures.



Mission Briefing:


		Selection:
			As an elite Jaffa soldier you have been chosen by the Goa'uld to undertake a mission of
			extreme difficulty. Two other elite Jaffa will accompany you.

		Background:
			Our intelligence has discovered that our enemy, the Humans of Earth, have been developing
			a new technology dubbed Project X. As a Jaffa, this technology is classified from you. We
			will send a virus to there computer systems which will allow you to enter their base. Once
			you are in the base you will be on your own, there will not be any reinforcements and you
			will not be able to retreat.

		Your Mission:
			Once you are in the enemies base you will infiltrate the Human's base and steal Project X
			then procceed to the surface of the planet where you will contact an awaiting ship and
			transported into it.


Playing/Installation:
	To install place sgcprojectx.pk3 in your C:\Program Files\Lucas Arts\Star Wars JK II Jedi Outcast\GameData\base directory
	(where C:\ is your HDD and you have installed it to the default location).
	To play press SHIFT+`to bring down the console and type in "devmap sgcprojectx" (exclude quotation marks).

Map testers:
	Jonathon Fuller (check out his mod 'Shadows of the Empire: Escape from Echo Base)



I am fourteen years old and this is my first map. I love Stargate SG-1 and that is why I created this map. You may
notice that there is somethings missing - such as the wormhole skin and a proper start/end level - and that is because
I don't know how to do those things. Please suggest improvements so I can make my map better.
I think that most people will be able to find where to go, if not, post your question on this page.
Keep an eye out for an easter egg.

Legal:
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Nick Darveniza


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Registered 8th June 2006

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