Description: In the land of Middle Earth there lived a dragon, Smaug. Long ago Smaug claimed the Lonely Mountain for himself and stole the dwarves' gold along with it. Ages later a group of dwarves, a hobbit, and a wizard went on a grand adventure to reclaim the treasure. Their journey ended in this lair of darkness.
"Far over the Misty Mountains cold To dungeons deep and caverns old We must away ere break of day To seek the pale enchanted gold."
* Cracks knuckles *
Let's get down to it shall we? Cazor brings us a nice rendition of a dungeon (Smaug's Lair) complete with torches, piles of gold, and wonderful ambience set by the sound of crackling flames. He proudly presents it as both a Free-For-All and Dueling map, and the architecture supports both rather well. He shows excellent use of patch meshes (especially with barrels and pots of gold) and brush use throughout the entire level. Every inch of detail is consistent with the theme he is aiming for and I found myself hoping that I could skid down the mounds of gold.
Alas, I wasn't able to do so. The map in itself is far too small to support Free-For-Alls larger than 6 people. Even the largest area of the map would get too crowded at 8. There's a few aesthetic errors in the z-fighting (that can only be found in one small remote place). One of the most frustrating things I had discovered in this map were the constricting hallways. Folks, this is by far the most awkward place to partake in battles, as the hallways are barely large enough for one player to fit through. The turns are sudden and very player-unfriendly.
All in all, this map is excellent as far as theming and architecture go. I would have liked to have seen a larger area, perhaps with larger mounds of gold and other treasures to support the grand story as told above. If I were you, I would download this map simply for dueling only - as you will find the more people you cram into the tight spaces found throughout the map, the less fun it will be.
New Music : No New Textures : Yes New Objects : No Bot Support: No
July 1, 2003 ================================================================ Map Name : Smaug's Lair Author : Tony "Cazor" Stockert Email Address : email@example.com Website URL : none Map description : The lair of the mighty dragon, Smaug. Other info : ...What? Additional Credits to : MaDaVentor made the gold and wood textures that are in this level. They are from his site, www.thelimelite.net Thanks to : MaDa for the textures, Katabatic for teaching me how to map ages ago, and Sine_Nomen for answering *almost* all of my stupid, dull, and... stupid questions. Thanks, man. ================================================================ * Play Information * New Sounds : No New Skins : No New Objects : Yes * Construction * Brush Count : 96 Entity Count : 10 Base info : Built from scratch Software used : GtkRadiant Known Bugs : Even though this is not a bug, it is mistaken for one. I am speaking of how cramped in the tunnels, i did that for effect, because Biblbo was the only one small enough to go into the lar, so i thought i might make it hard for a normal person to walk through. Build Time : About 3 different designs and 2 months of work. * How to use this map * Installation: Take the Smaug.pk3 and put it into your c:/program files/lucasarts/Star Wars JK II Jedi Outcast/Gamedata/base folder. Use: Run Jedi Outcast Multi Player. Select the level in the MP level select for either FFA or Duel. * Copyright / Permissions * THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
There are no comments yet. Be the first!