Well, pretty much the only thing I can review about this map is the concept, due to the fact that every single texture in the level, save one, is missing. This is because the author has put his custom textures into the /textures directory, and hasn't used a sub-directory, e.g. textures/treehousewars. For this reason, teh map falls very, very badly. :(
What else is there to say? Well, not much. I couldn't see the flags, and there's no bot support so I couldn't test it - all I can ask is that the author fixes these textures A.S.A.P and resubmits his file!
New Sounds: No New Textures: Yes, but Broken Bot Support: No
hello! ledzeppelin here, welcome to my treehouse wars map! this map is very unique to most ctf maps. it's instead something i call "reverse ctf" (inspired by halo) where you spawn in your base with the opponents flag, and have to bring it to THEIR base! but wait, it's harder then you might think. there are many thin beams and the bases CANNOT BE OPENNED FROM THE OUTSIDE! thats right, a person needs to die and come out of the base in order to enter it and score! this was inspired by the multiplayer splinter cell. there are three weapons on map; disruptor rifle on each base, heave repeater in front of each base, and a rocket launcher in the center surrounded by enough rockets to max out your ammo. also, if you fall off the edge, you don't just die. instead, if you fall on the red side, you teleport into a water tank on the red base so everyone can watch you drown! (unless someone hits the "life" button) same for the blue side. the two bases float in a giant treehouse and have a "XXX" pattern connecting them. that concludes my explanation of Treehouse wars, hope you enjoy the map! P.S. of these textures were borrowed from shr00mducks country academy and are not of my own making, (country academy is also a great map to check out) ps: to install stick the PK3 into your gamedata/base folder =D NOT the whole zip!
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