Yavin Training Spot

Mithran brings us his very first map in the form of Yavin Training Spot. Sit tight, because I am going to dissect this to pieces (as an exp...

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Mithran brings us his very first map in the form of Yavin Training Spot. Sit tight, because I am going to dissect this to pieces (as an experienced mapper it is my solemn duty ^_^). I promise to be gentle!

Ok. Loading up the map, we see that there's only one major problem...and it's that it's not big enough for huge FFAs. But it's so PERFECT for duels (and small FFAs). There is some z-fighting in some places, and there a slight problem with the water fall (it's visible through the water shader at several points) as the water itself kind of ends too soon and doesn't go into the rocks at one point. That doesn't stop this from being a very good first attempt, and a very intuitive first attempt it is.

There is only one major beef, and that is on my computer (very high end) I get around 80fps or so throughout the map. The fire effects (which are very nice) drop that by about 60%.

Mithran, you're on a great first start. This is the first map I've seen that utilizes full lighting and DOESN'T have horrible lighting (well, besides our own Force Master ^_^)...and is an excellent try for a first-timer. Get moving on your second so that we can see some great things from you!

- Chrono

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Download 'yavin_training_spot_mithran.zip' (3.25MB)

Readme
Name: Mithran
E-mail: Majinvegeta373@hotmail.com
Map Name: Yavin Training Spot 

Installation: Extract this file to your Jedi Outcast/Gamedata/base folder

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Map Type: FFA

Areas: The map only has 2 rooms/areas.. A large outdoor (attempt) There are a few floating platforms leading to a smallish duel area.
Jumping from the wall platforms is a second way to the duel area and is the only way to get to the platform with Dark and Light force enlightenment.
Going through the door takes you into a small area with health pickups, shields and two weapons. The small pyramid type thing houses the disruptor and a few more pickups.

Background of this map: Still a small FFA map but I've worked out most of the problems I was having. I now have a skybox (based on yavin yay me), I also messed around with FX and trigger hurt
so hopefully this will be an overall improvement of the version of this map.

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Mithran


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Registered 14th September 2003

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