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This file, Abandoned City of Antalya was submitted by Ion.
This map is a CTF designed map based on the single player map t3_bounty. The author advises that he used approx. 57 screenshots in the attempt to recreate this, and it shows. It has the same ole freaky feeling that the single player map had. While it does truely resemble the single player map, you will notice differences here and there. Some things have been added while other things have been left out. The texturing was done very well giving it the same feel with few areas of mistakes. The FPS overall is not bad, but there are a few spots where some people may have some issues. There is one area where an entrance way is a water texture which then teleports you not to far... not quite sure about the reasoning for that.
Again, while this also may be a re-release, those of ya who enjoy CTF maps would find this a good one. Check it out!
-Bot support: yes
-GENERAL MAP INFORMATION- Map Name : Abandoned City of Antalya Author : Ion Email Address : isaac.l.anthony [at] gmail [dot] com Game type : Capture The Flag Map description : This is a large CTF map that is based off the single player level t3_bounty. This map is completely hand made, and was recreated through the use of 57 different screenshots of the single player level. I took into account the critiques I recieved on icm_ctf1 about lighting, architecture, and map orientation. There is no overwhelming red/blue lighting to establish the bases,instead I used textures and decals to let you know where you are at. The architecture is no longer square blocks hidden by wonderful textures. There is true artand style in it this time, and it is constant throughout the map, it makes you believe that this is a real place. Finally, the orientation is much better, this time the map is not mirrored on the x and y axis. There are four different and unique ways to get to the flag and there are two different ways out of the bases. There is also a z-95 space ship in the middle of the connecting central room to provide for an obstical that does not look out of place, or ment just to block your way. For my own personal rating, this map is tons better then my first, and hope that everyone has fun playing it! Enjoy! ================================================================ -MAP INFORMATION- Editor Used : GtkRadiant-1.4 Number of Brushes : 6165 Number of Entities : 1155 Build Time : 1 Month Compile Time : 2 Hour 20 Minuets Average FPS : Central Arena 38-60 : Team Bases 45-90 : Rest of map 50-90 BSP File Size : 14.9 MB PK3 File Size : 3.25 MB ================================================================ -PLAY INFORMATION- New Sounds : No New Skins : No New Objects : No New music : No New Textures : No Bot Support : yes ================================================================ -HOW TO USE THIS FILE- extract icm_ctf2.pk3 into your base folder (\..\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base), load with the ingame menu. ================================================================ -Authors Note- There are a few errors that cannot be fixed, such as seeing other parts of the map through the skies. I tried looking for ways to fix this, but it looks like its an unfixable bug. One other note, I used a design element that I have not seen at all in JKA and that I believe is rarely used: teleporters. I am taking a chance on them, and going to see how the public takes to them. THIS LEVEL WAS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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