Advent Children "AC" Sephiroth

Alright... I was all done postin files for the day.. but me being alittle bit nosy ahem.. I decided to see what file was next on the review...

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Alright... I was all done postin files for the day.. but me being alittle bit nosy ahem.. I decided to see what file was next on the review list. Then I saw it was Advent Children "AC" Sephiroth! I've seen this file being worked on, the creators talking about it for some time in my travels on various forums, and these guys are very good at what they do. (look at the readme to see who all contributed)

This has to be one of the best ones I've ever seen. The detail involved is spectacular. I'm not even going to go into shader use or anything else because there really is no point. You guys did an outstanding job here. I do not even play the game this character is from, and I will be adding this to my base folder. The only thing else I will say is to those who spent such a long time on this, congrats and one heck of a nice model.

from the read me:

What has changed since The Midgar v2 version? 1) Bot Support 2) Team Skins. 3) Fixed textures 4) No confliction with Midgar pk3 or any old AC weapon mods. 5) Both the bot and the npc will use the masamune weapon. 6) If you DO have either of the above two mods, you may find you have 2 masamune weapons in your list, don't worry, they're both the same :)

Team Colors: Yes Bot Support: Yes (Although taking on the NPC is much more challenging!) NPC Support: Yes New Sounds: No (Combination of laziness/the fact that Sephiroth never actually speaks and I prefer not knowing)

-Lizardking

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Download 'advent_children_sephiroth.zip' (4.14MB)

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Readme
***************************
JEDI KNIGHT: JEDI ACADEMY MODIFICATION
***************************

Title			:Advent Children "AC" Sephiroth
			
Modeling/Skins		:Antizac/Szico VII/ORiON"
Weighting		:Antizac
Sounds			:N/A
E-Mail			:szicovii@ntlworld.com
Website			:http://www.szicovii.tk

File Name/File Size	:Advent Children Sephiroth.pk3
			 
Date Released		:24/05/2005 


Description: Advent Children Sephiroth from the upcoming AC movie AND the AC Masamune saber.
I'm not advertising or anything *cough* lol ;) But do feel free to check out the Midgar map in which this model was originally created for :)
http://staff.filesnetwork.com/szicovii/work/mapping.html
http://jediknight2.filefront.com/file/Final_Fantasy_VII_Midgar;39693#
http://www.pcgamemods.com/11230/


******************************READ THIS BEFORE PLAYING***************************************

Installation:
	
	Place Advent Children Sephiroth.pk3 into the "JKA/GameData/base" folder.


Multiplayer- To activate cheats, you do thing a little different. Activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn ac_sephiroth_szico... Notice that single player you have to put the "/" slash before the command.

Here are the npc model names for this pack (With a brief description)...
	
	Here are the npc model names for this model...

		"ac_sephiroth_szico"

	Note: you must enter one of the above names when spawning your npc. 	

	cont... close the console by hitting the tild (~) again.

NOTE:
==================================================
You can bind a key to spawn an NPC if you wish, this will save you having to type out the same command everytime you want another Sephiroth.
This is done by opening the console and typing bind "key you want to press to spawn" npc spawn ac_sephiroth_szico.

For example, if you wanted to spawn a sephiroth when you press the 'M' key, you would type: bind m npc spawn ac_sephiroth_szico
Then press enter to confirm the command. If you want to kill all the NPC's you have spawned, you should type npc kill all into the console.


What has changed since The Midgar v2 version?
1) Bot Support
2) Team Skins.
3) Fixed textures
4) No confliction with Midgar pk3 or any old AC weapon mods.
5) Both the bot and the npc will use the masamune weapon.
6) If you DO have either of the above two mods, you may find you have 2 masamune weapons in your list, don't worry, they're both the same :)

Team Colors: Yes
Bot Support: Yes (Although taking on the NPC is much more challenging!)
NPC Support: Yes 
New Sounds: No (Combination of laziness/the fact that Sephiroth never actually speaks and I prefer not knowing)

***Trouble shoot***

Usually there are only a few errors make that cause problems. Here are the most common...	
1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above.
2) Having the pk3 placed in the wrong folder.
3) Make sure you have the latest Jedi Knight Academy update (v1.01), Not having the update will cap out your NPC files.

Special Thanks to: 
		Grievous|SR for pushing me to get this done (Although you went completely the wrong way about it ...)
		Minilogoguy/Mars Marshall and Inyri Forge for the .bot file help.
		Darkharn for rearanging the pk3 and generally doing all the boring bits I couldn't lol :)
		Antizac (For the original model/skin)

If you like this I suggest you take a look at Almighty_Gir's upcoming 'FF7' style Sephiroth :D
Oh, and I 'borrowed'*cough* Mars Marshall's Grievous readme because it's so darn good and edited it. Hope you don't mind :)

***********
Legal Stuff
***********

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
NOR IS IT SUPPORTED IN ANYWAY BY the makers of the best RPG ever, Final Fantasy VII. [though I wish it was :) ]

IMPORTANT!!!
-----------------
AC MASAMUNE SWORD IS NOT TO BE USED WITHOUT PERMISSION FROM ORiON
SEPHIROTH MODEL/SKIN IS NOT TO BE USED/RESKINNED WITHOUT MY PERMISSION
=====================================
Take note of this Grievous|SR hehe :)

~Szico VII~

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Szico VII


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Registered 21st November 2003

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