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Hmm, maps made for practicing a specific element. We don't see too many of these in this day and age.
Okay, bottom line is, visually and technically this map ain't up to much. The general idea is an enclosed area - with no bot routes, hence any bots added will just jump around - and your goal is to practice mid-jump kills. Imagine that!
The map itself is simple enough to construct, sort of an in-out-wham-bam-thank-you-mam-five-minutes job. The 'training' aspect is basically achieved by not adding bot routes. Unlike other maps without bot routes, though, this map keeps bots confined to an area suitable for the training purpose. So, if you want a quick-and-easy environment to practice your mid-jump kills, this'll do the trick better than most.
Bot Routes: Nope Custom Textures: Zilch Custom Meshes: Nada Custom Audio: Nein
*********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Airkill train map AUTHOR: Die_d00pel_Null E-MAIL: Die_d00pel_Null@gmx.de WEBSITE: none ICQ: 228-953-525 FILENAME: asms.pk3 FILESIZE: 2.5 mb DATE RELEASED: 6 February 2007 INSTALLATION INSTRUCTIONS: 1.Put the asms.pk3 in your jedi academy/game data/base folder. 2.Start the game 3.open console 4.write "exec airsingle" or "exec airstaff" without the "" and press enter. 5.try to beat my record :P ABOUT THIS FILE: This is a very simple map that isn't supossed to look beautiful but to serve its purpose.If you add a bot on this map it will just jump around so you can try to kill the bot in air. My record with both staff and single is 18 kills in 3 minutes - you can try to beat it. :P WHY DID I MAKE THIS FILE: I just wanted to make /learn to make these really awesome looking and difficult airkills some pros make on tffa servers. I don't really know whether this map is good for training because you might overspecialize.But I still think it is a lot of FUN to make this cool airkills. HOW TO MAKE AIRKILLS: The idea of an airkill is quite simple. You just have to stand very close to your opponent and jump directly after he does and in the SAME direction. This is the most difficult part of an airkill if you succeded doing this you should have no problems to hit your enemy with any slash you like. If you don't really understand what I mean then just watch the demos I included in the .pk3 by selecting them from the demo menu. BUGS: This is not my fault but you have to be very careful with the stairs. If you play a lot on ffa2 you will probably know what I'm talking about if not you are going to find it out when you try to jump while walking down. ^^ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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