The most accurate description of this map is ... it's big. No wait, huge. Basically, this is a Tatooine map, at night. And the author wanted just that ... a really big Tatooine map. My screenshots are a bit darker than what the map really is. There are so many areas to explore here. The most frustrating thing about this map though, is that very few of the doors open. But you have to try them all, because you never know which ones will open. This is a very curvy map. I really like it because the curves of some of the walls and paths really break up the monotony of the same textures all over this map.
My favorite place in the map is the bar. Hmm. I say that a bit too often, don't I? The bar is almost always my favorite place. LOL Anyway ... I love the lighting and the tables in here. The layout is interesting too. And I just love the look of the actual bar. There are some very cute posters on the wall here and there. :) This seems to be a perfect map for RPing. There are weapons here and there, but they're sparse. Which is a good thing, I think. I saw a few instances of z-fighting here and there, but they were minor. Overall, it's a decent map, but it would be best for a large FFA. Cause, yeah, this map is huge.
Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel
04/15/04 ================================================================ Map Name : AnchorHead Slums Author : Lord Yoset Email Address : firstname.lastname@example.org Website URL : My clan, the Allied FOrce Lords have a domain, just bear with us :P. Map description : This map was inspired mostly from Episode II. I like the feel of the Tatooine landscape, and I wasn't quite satisfied with the stock map for the game (Tatooine City). So I decided to make a nightime Tatooine map with a name that many Star Wars Fans are familiar with. Although, I'm sure my map is by no means Star Wars canon, it's the layout (and space) that I craved. Other info : That's right, SW fans, this version's got FULL bot support. Made for duel,ffa and tffa game modes. The maps got familiar tunes in it, but nothing that didn't come with the game already. I took what sounded the best in my mind anyway :D. The map DOES support guns and TFFA's :). I made it with both dueler and merc in mind, so don't be afraid to jetpack around, guys :P. Finally, I give special thanks to Ghostly "Ghost" Assasin and Master Sixx. Ghost provided the custom posters for this map, and they're great for the atmosphere. Sixx did the honors of generating a good bot route for the map. THX GUYS! Additional Credits to : George Lucas and the team at Ravensoft for making a truly wonderful sequel to a good game. Thanks to : BIG thanks to all AFL members who helped me test it. This map was made with them in mind, thanks again guys. ================================================================ * Play Information * New Sounds/Music : NO New Skins : NO New Objects : NO New Textures : YES * Construction * Brush Count : 3867 brushes Vert Count : Unknown Entity Count : 826 entities Base info : I made this map totally from scratch. Software used : GTK Radiant Known Bugs : None to Date. Build Time : Approximately 124 hours collectively (here and there :P) * How to use this map * <INSTALLATION INFO> Just toss both of the .pk3 file in your base folder and you're good to go. * Copyright / Permissions * THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. <Other Legal info about the use of your map> This map is free to be distributed among anyone who wants it. Please do not exploit this map, or it's content for personal profits. Enjoy the map, JK3 gamers!
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