Anchorhead Slums (v2.0)

My review of the first version of this VERY BIG map: The most accurate description of this map is ... it's big. No wait, huge. B...


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My review of the first version of this VERY BIG map:

The most accurate description of this map is ... it's big. No wait, huge. Basically, this is a Tatooine map, at night. And the author wanted just that ... a really big Tatooine map. My screenshots are a bit darker than what the map really is. There are so many areas to explore here. The most frustrating thing about this map though, is that very few of the doors open. But you have to try them all, because you never know which ones will open. This is a very curvy map. I really like it because the curves of some of the walls and paths really break up the monotony of the same textures all over this map.

My favorite place in the map is the bar. Hmm. I say that a bit too often, don't I? The bar is almost always my favorite place. LOL Anyway ... I love the lighting and the tables in here. The layout is interesting too. And I just love the look of the actual bar. There are some very cute posters on the wall here and there. This seems to be a perfect map for RPing. There are weapons here and there, but they're sparse. Which is a good thing, I think. I saw a few instances of z-fighting here and there, but they were minor. Overall, it's a decent map, but it would be best for a large FFA. Cause, yeah, this map is huge.

Nothing seems to have really changed. If you want to see the screenshots of the map, go here: I didn't really take any screenshots of this second version because, well ... nothing seems to have really changed. CTF works. So I tried that out. Oh, I also am including a screenshot of where I spawned when I switched to the red team. Yikes. That should probably be fixed. (I couldn't move. :/) Anyway, so yeah ... this is the second version. I'm trying to think of what else to say ... but ... um ... I have more reviews to do. So ... download this map and stuff, k?

Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel, CTF


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Map Name : Anchorhead Slums
Author : Lord Yoset
Email Address :
Map description : This is a nightime map set on everyone's favorite planet...Tatooine :P. Hot during the daytime, but this map is intended to cool of those of you out there who enjoy the sand without the scorching feeling. It has guns, bot support, and rather spacious. I'm a big stickler for ambience, so I tried capturing the essence of the dusty planet using familiar sights and sounds. Hope you enjoy this one :).

Other info : Made for duel, ffa, tffa, and ctf game modes. The special posters and bot support were made by some really good friends of mine, Ghostly Assassin and Sixx. Great job guys :D. BTW ***** THIS VERSION HAS BEEN CORRECTED TO SUPPORT CTF GAMEPLAY...PREVIOUS UPLOADS CONTAINED AN OMISSION IN THE ARENA THAT PREVENTED CTF GAME MODE....THIS ERROR IS RESOLVED!

Additional Credits to : George Lucas and the team at Ravensoft for making a truly wonderful sequel to a good game.

Thanks to : BIG thanks to all AFL members who helped me test it. This map was made with them in mind, thanks guys.
* Play Information *

New Sounds/Music : NO
New Skins : NO
New Objects : NO
New Textures : YES
* Construction *
Brush Count : <LOST COUNT>
Vert Count : Unknown
Entity Count : Unknown
Base info : I made this map totally from scratch.
Software used : GTK Radiant
Known Bugs : None to Date.
Build Time : Approximately 92 hours collectively

* How to use this map *

Just toss the .pk3 file in your base folder and you're good to go.

* Copyright / Permissions *


<Other Legal info about the use of your map> 

This map is free to be distributed among anyone who wants it. Please do not exploit this map,
or it's content for personal profits. Enjoy the map, JK3 gamers!

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Lord Yoset

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Registered 7th May 2003

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