Antioch

No holy hand grenade here, sorry. Although Monty Python was probably speaking of the very same Antioch depicted here!

For those of you no...

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No holy hand grenade here, sorry. Although Monty Python was probably speaking of the very same Antioch depicted here!

For those of you not up on your history be sure to check out the read-me for a brief synopsis of how this map relates to the Christian Crusades in Europe. If you're not religious or a history enthusiast don't fear, however. From what I've heard this map was heavily inspired by the new hit game Assassin's Creed. See, there's something for everyone!

I liked this map before I ever saw it, back when Ayala came to me asking to borrow some of my work for use in it which I was happy to allow her to do. You see I like any map which is unique, and typically a middle-eastern flavored map set during a very unhappy time in history is not every mapper's first idea for a new map. Especially since a lot of mappers aren't familiar with a lot of history. No no, not your fault. Blame modern education... I love history, though, and so I appreciate the story hidden behind the stone walls of this map.

But I know that's not really what you care about, so let's move on to the details, which are what I think really gives this map its strength. It is a walled city, made of grey stone, and it features a lot of details that would otherwise make a somewhat empty, barren, and bland map a real jewel. Anybody can make buildings, but it's the rugs, the merchant stalls, the props, and even the NPCs that gives this map the great aura and ambiance that it has. Green tiled roofs, tropical trees, and brightly-colored ornate rugs hanging from the building walls break up the monotonous stone to give the map a bit of color and livelihood.

Truth be told, my favorite bits of the map are the hanging rugs. They're small and trivial, I know, but these are the kinds of things any normal mapper probably would not consider (and might perhaps consider to be more effort than they're worth) but I really find they add a whole new dimension to the map. Also if you're looking for a more role-playish atmosphere there is a button near the entry doors that will spawn some NPCs to keep you company (non-aggressive by default, it seems). If you would rather not have the NPCs then simply don't spawn them.

Overall a great map, and something new style-wise to add to our collection. Make sure to check it out if you're looking for a new map to try out, and check out those swaying trees... if I changed the music to something a little more tropical -- Jimmy Buffet maybe? -- it'd be a great summer getaway.

Bot Support: Yes New Models: Yes New Textures: Yes New Music: Yes Game Modes: ffa, duel

~Inyri

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Download 'antioch.zip' (26.68MB)

Readme
***********************************
Jedi Knight: Jedi Academy
***********************************

TITLE: Antioch
AUTHOR: Ayala
E-MAIL: ayala2525@gmail.com
WEBSITE: http://www.ayala2525.com (under construction)

FILENAME: antioch.pk3
FILESIZE: 26.8 MB
DATE RELEASED: January 24, 2008

NEW TEXTURES:  Yes
BOT SUPPORT:  Yes
NEW MODELS:  Yes
NEW MUSIC: "Jerusalem Horse Ride" by Jesper Kyd (avaliable for free download at http://music.ign.com/articles/833/833720p1.html) from Assassin's Creed

GAME TYPES SUPPORTED:  ffa/tffa
	 
COMMENTS: Antioch was one of the cities that was fought over between the Muslims and the Christians during the medieval crusades.  The inspiration for this map came from Assassin's Creed, although at the construction of the map, I have not played it.  I used screenshots from the game's website as reference points.  There is a wooden button near the main large door to spawn some npc's which are supposed to add to the ambience.  

INSTALLATION INSTRUCTIONS: To install the map, unzip the file and place the anticoh.pk3 file base folder.  To uninstall, just remove the pk3 file from your base folder. 

CREDITS:  I would like to thank Inyri Forge for making some new medieval map objects for this map to go along with her previous ones.  They turned out great and add some authenticity to the feel of this map.  Some skins and models from her Melee-Redux mod are also used.  I would like to thank my friend and clan mate Shadow who helped me concieve of this idea and the elements that went into this map.

Rug textures came from the PhotoRealistic Texture Pack by BerneyBoy (http://berneyboy.planetquake.gamespy.com/textures.htm).

PERMISSIONS:  The textures in the Antioch texture folder are default JA textures that I either edited or changed the shader for use in this map.  The textures in the Antioch_new folder were created by me and may be used as long as credit is given.

BUGS: There are no known bugs. 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Ayala


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Registered 25th September 2005

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