Arevass

Oohh, my goodness :eek: . This map contains some of the most retina melting graphics I’ve EVER seen. Infact, I personally think the graphic...

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Oohh, my goodness :eek: . This map contains some of the most retina melting graphics I’ve EVER seen. Infact, I personally think the graphics on this map are on par with rgoer’s Coruscant map.

I literally couldn’t find any bugs on this map. The ONLY things I could think of to improve (I personally believe that a perfect map is IMPOSSIBLE) would be to make it just a little bit bigger, maybe having an area with a large cave or something that you could go in. The only other thing, would be the portalsky, the texture on it looks a bit too stretched. The only way to fix that, that I am aware of, is to make a larger texture for it (for example, on my Mustafar map portalsky I used a 4096x4096 pixel texture, insanely big, bit it did get rid of that nasty stretching).

Now onto the good bits, which was basically 99.999999999999999999999999999999999999999999% of the map.

The water…..oohh the water. It looks really beautiful, and extremely realistic. And the water lapping against the shoreline and the rocks in the water (which is based on one of Sith J’s shaders) looked just brilliant.

The terrain looked brilliant too, also extremely realistic. The use of models to create the cliffs around the map is also very well done.

There’s excellent use of lighting and textures in this map (the sky looks beautiful), and some excellent shaders too. Such as the banner (originally a texture from the Korriban texture set) which looks like its moving gently in the wind. Also, the rainbow type things in the map, like the one that is in the waterfall (just like they are in real life) are something I’ve never seen in a map before, so when I saw them, it totally blew me away.

Now for the sounds, which again, were used brilliantly. The tweeting birds, the music, it all fit in with the map really well. I always think some fitting music, and especially ambient sounds, add to the feel and realism of the map, and it certainly did here!

Excellent job m8, you have made a map, that I’m sure even the guys at Raven would be proud to call their own ;) I seriously cannot wait to see more work from you :)

C'est bien fait!

Bot Support: Yes New Textures: Yes New Sounds: No New Music: No Game Types: FFA, TFFA, Duel, Power Duel

~Nozyspy~

p.s. I just read the readme again, and it says there’s a secret :eek: I will be having a look around for it ;) See if you can find it too, hehe.

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Screenshots
Readme
****************************************
AREVASS a Jedi Knight : Jedi Academy Map
****************************************

Author		:  Darth NormaN
E-mail		:  darth-norman@gmx.de
MSN		:  darth-norman@gmx.de
ICQ		:  262187088
Web		:  www.illusions-tec.de

Mapname		:  Arevass (console: 'map arevass')
Filename	:  Arevass.zip
Filesize	:  ~5.5MB
Releasedate	:  25.07.2005

Gametypes	:  ffa tffa duel powerduel

Buildtime	:  ~NO Comment~
Compiletime	:  ~1h

Brushes		:  4014
Entities	:  419

Botsupport	:  Yes
Secret		:  Yes
New textures	:  Yes
New effects	:  Yes
New models	:  No
New music	:  No (kor_lite/korrib_lite_explore)

---------------------------------------------------------------------
Facts about Arevass
---------------------------------------------------------------------

* inspired by Nightelf Missons form WarCraft3(+Addon) (name and location) 
  (WarCraft3: Reign of Caos & The Frozen Throne © Blizzard Entertainment)
* realism through environment mapped water, rainbow effects and reliable outdoor lightning...
* special shader effects (e.g. rainbow, crystals, shoreline etc.)
* multilayer-terrain with phongshading

=============
Installation: put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
=============

I hope you will enjoy it!:)

» Darth NormaN

...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty ;)

---------------------------------------------------------------------
SPECIAL THANKS TO:		FOR	
---------------------------------------------------------------------

»Illusions Tec - Team		- support and testing
»Sith-J-Cull			- "shoreline shader share lol" ;)
»Blizzard Entertainment		- creating WarCraft
»George Lucas			- creating Star Wars
»John Williams			- composing this great music
»Lucas Arts,Raven,Activision	- making such great games like JK:JA
»all who are responsible	- the creation of the great software i used
				  (GTK Radiant 1.4(+Tools), Q3map2, EasyGen...)
»all members of these forums	- support and advise
					» www.illusions-tec.de
					» www.darth-arth.de
					» www.level-designer.de
					» www.esportenergy.de
					» www.sjcleveldesign.com
					» www.map-center.com
					» www.map-review.com
					» www.levelsource.com
»my family			- support (not disturbing me while mapping xD)

Thanks to all of you.

--- Addition ---
We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus 
mappack). So if there are still some unexpected bugs then you have broken shaders/assets
in your base folder. If you are sure that this is not the case contact me personally 
or in the forums i mentioned above.But i hope that won't be necessary ;P

The archive 'arevass.pk3' includes the following files:

	- map in .bsp AND .map format
	- terrain in .pcx format
	- new textures
	- new shaders
	- new effects
	- arena file/levelshot/botroute

...and the folders that belong to them.

To map with my shaders enter "arevass" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

---------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY 
LLC AND/OR ITS LICENSORS.
You are allowed to use textures and/or shaders for your own projects - 
IF THEY ARE NON-COMMERCIAL! (a little note in your readme would be great ;))

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Darth NormaN


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Registered 9th June 2003

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