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Well, well, this one was a nice little surprise.
Presenting to you one of the most scenic and playable duel maps we've had in a while. This map strikes the balance between eye candy and usefulness quite well, looking good and having almost no impact on performance. The general concept is a forest clearing, with the obligatory waterfall, and some ruins. Sounds awfully simple, doesn't it?
Aesthetically, the map is as pleasing as one would expect. Texture usage flows together solidly, the brushwork and terrain crafting has been masterfully done, and above all, it's true to what this environment would look like should you happen upon it. The environment itself responds to your presence as it should (taking into account the Q3 engine's limitations). My only real complaint was the almost uniform lighting, a bit of sunlight and shadowing would have been great.
Throughout testing, the map held at a steady 35 FPS on highest settings with Media Player, two MSN Live instances, Xfire and the Rise of Legends demo download going. That's pretty impressive, and considering my system specs, I can only assume the author took playability into consideration all the way through the project.
If you have a duel server, I advise adding this map into the rotation. It could also work for a Duel FFA server, provided the mod in use had duel alpha features which wrapped duelists in their own little pockets preventing interference or distractions *cough*JAE*cough*.
I like what I see here, and I'm hoping to see more maps from Demo in the future.
Bot Routing: Yes Custom Textures: Yes Custom Shaders: Yes Custom Models: No Custom Music: No
////////////////////////////////////////////////// //////Jedi Knight: Jedi Academy Modifaction////// //////////////////////////////////////////////// TITLE: Arious GAMEMODES SUPPORTED: Duel,Powerduel AUTHOR: Demo E-MAIL/MSN: email@example.com WEBSITE: http://www.demo-designs.com/phpbb (main site unfinished=) FILENAME: arious.pk3 FILESIZE: 13.4MB DATE RELEASED: 26 Augest 2006 ////////////////////////////////////////////////// ////////////////Technical Information//////////// //////////////////////////////////////////////// NEW TEXTURES: YES NEW MUSIC: YES NEW SHADERS:YES BOT SUPPORT: YES BRUSH COUNT: 2796 ENITY COUNT: 55 LIGHT COMPILE SWITCHES: -dirty -samples 5 -samplesize 1 -thresh 0.1 -shade -gama 2 -lightmapsize 512 INSTALLATION INSTRUCTIONS: put the pk3 into to your Jedi Academy gamedata/base folder DESCRIPTION: A medium sized jungle duel map complete with waterfall,rock arch,and ruins. BUGS: I have seen sparklies pop up here and there but, are dificult to notice. COMMENTS: map was made in 1 week, part of a larger FFA i'm releasing, consider this a teaser map. CREDITS: thanks to Darth Norman for alot of technical help and use of his water texure, thanks to sock for his superb texture set, and final to yndar for use of his sky shader. Music from Star Wars Republic Commando. Note on textures: the textures i used were created by me darth norman, sock,or shaderlab/yndar. the textures i made are the env maps,waterfall,and rain drops. you can use these without my permission. Darth Norman made the water texture, you can use it in any noncommercial mod. ------- Yndar/shaderlab made the sky textures permissions as follows: All content copyright © 2000-2003 Randy Reddig. Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission. Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited. www.shaderlab.com ------- Sock made the rest of the textures,they are from his pyriamid of the magician map you can use them in your maps as long as you provide full credit and link to the creative commons deed which all of his work is protected by. http://creativecommons.org/licenses/by-nc/2.0/ ------ Don't decompile my map, if you want the source you can ask me for it Also, If I find any of my work in any other maps then mine(excluding textures/shaders) I will smite you. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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