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This is a very respectably made CTF map of a medium size, and several routes to each flag base. I noticed it made good use of models, however because of this there were also some nasty clipping errors - It wouldn't let me fall into the lava-typed material :( And I always test that if there's lava in a map ;) Anyhow, there's also some cool effects in the base areas and central section, consisting of laser-beams and floating objects held in forcefields. I couldn't work out exactly what it was that was floating and spinning, but I guess it isn't that important. There's two main levels of getting through the map, although once you reach the middle section they all kinda meet - I wish there'd been more options here, instead of always having to meet your enemies in the middle.
The architecture and lighting were very adept, with the expected base-colourings and a style that reflected the ambiance. The music choice was fitting for the map, although I would have liked some more-prominent ambient sounds on top of that, to give the machinery and stuff a better feel to it. :( Don't ask me what an 'Atomic Division Station' actually is lol, It kinda baffled me, but I think it should still be a great map to play and test your skills on. Well done for including bot-routes - they're not perfect, but I had a look and for the most part the bots act as cleverly as can be expected from a JKA bot, traversing the paths, but they did tend to fall into the gaping bottomless holes lol. Seems a bit perilous to have giant holes in the floor of a plant with no guardrails but heh, what the heck. ;)
New Textures: No New Sounds: No Bot Support: Yes
6/30/05 -GENERAL MAP INFORMATION- Map Name : Atomic Division Station I-13 Author : Ion Email Address : firstname.lastname@example.org Game type : Capture The Flag Map description : This CTF Map was a long process to develop. I wanted to create somthing new and fresh, somthing without a base to build from or a refrence to compare to. So, I just started building and seeing where it would take me. I tried drawing it on paper, but that proved useless. Anyways, I started creating it, but had to take an extended period away from the game, but came back to finish the level. The theme is an industrial/scientific area. The main focus of the level is the atom splitters, that are featured in both bases and the middle area. This level has wonderful eye candy, and decent playability. It is a large CTF Map, comparable in size to Raven's CTF4. This level was a big time consumer, but I hope that my efforts pay off from it. Thank you all. ================================================================ -MAP INFORMATION- Editor Used : GtkRadiant-1.4 Number of Brushes : 5506 Number of Entities : 1768 Build Time : About 7 Total Days Compile Time : 45 Minutes Average FPS : Center 35-45 : Flag Bases 40-60 : Pathways 40-70 BSP File Size : 10.2 MB PK3 File Size : 2.98 MB Beta Testers : Red Five StarNoX Nubster Clown Shulba Nico Map Manipulation Advisors : DeMon Rex A.K.A Jacen Aratan sven Special Thanks : Refresh Community ================================================================ -PLAY INFORMATION- New Sounds : No New Skins : No New Objects : No New music : No New Textures : No Bot Support : Yes ================================================================ -HOW TO USE THIS FILE- extract icm_ctf4.pk3 into your base folder (\..\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base), load with the ingame menu. THIS LEVEL WAS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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