BaseJKA

Well, this is the next version of BaseJKA, so I'll post the previous review.

This serverside mod promises to only fix problems wit...

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Well, this is the next version of BaseJKA, so I'll post the previous review.

This serverside mod promises to only fix problems with BaseJKA, and from the documentation included it sounds like that's about all it does. Doesn't seem to change gameplay much, except where perhaps it should be.

To quote the changes listed in the read-me:

Quote:- Fixed /say command buffer overflow. - Fixed server command buffer overflow. - Fixed problems while voting in TFFA. - Fixed the black name, now ^0 makes your nick black, no more need to ^^0. - Fixed big messages color replacement bug. - Fixed the sliding while standing on top of someone. - Now taunts are allowed in all gametypes.

- While dueling you can't collide with anyone outside the duel. - Multiple FFA Private Duels. - Private Duels in TFFA Allowed.

- Added /announce command to enable admins to print big messages in the center of player's screens. - Added the possibility to have taunts in all gametypes.

This mod also adds several new admin cvars, in case you don't like one or more of these changes and would like to turn them off. Sounds like it could be handy for those server admins who find that mods like JA+ just change too much for their tastes.

~Inyri

There are various bug fixes, new admin commands, new admin cvars, and a little bit more. Here's the new features.

- Dismemberment Enhancements - Full Dismemberment is possible now. - Anti Model Hack System - This pretends to prevent players from using exploited skins that make body parts invisible. - Enhanced match mode play - Using player "ready-up" to force syncronized matches. Supported in all team modes (TFFA, SIEGE and CTF). - Several callvotes issues fixed. - The callvotes can now be disabled in parts. - The /callvote kick changes to /callvote kick . - The /tell command now accepts a player substring. - Improved some issues in callvotes. - Player without a name not allowed, even if they hack the name with just colours. Example: name “^1^2^3^4^5^6^7”, this name and other names using only colours are not allowed. - Fixed some siege bugs (example: After we die, when we wait to respawn if we do /kill we die again). - Fixed some exploits in snaps and rate usage, now they are limited by sv_minRate and sv_minSnaps. - /kill spamm not allowed. - Improved some bots issues, and now they can accept duels. - Added /help command

So, if you love basejka and want it improved, then download this. Or, if you're a server admin who doesn't like JA+, then you might like this.

~Zach

Read More

Download 'basejka_1_2.zip' (1.24MB)

Readme
BaseJKA 1.1 Readme

- About

Title: BaseJKA 1.2
Author: Hugo Velez
E-Mail: hugo.velez@gmail.com
Website: http://jk3.bzugodesign.com

File Name: BaseJKA_1_2.zip
Version: 1.01 Final
Date Released: March 24 2006

Description: BaseJKA 1.2 - Server Side Mod for Windows, Linux and possibly MAC if requested.

Comments: THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
 
Why the name BaseJKA 1.2? Because I think in this mod like an update for the default base game, I've fixed a few things add a few others that should be in base, and other that shouldn't but by many requests I've added the more important ones.


- Installation

Unzip the file to the ..\Gamedata folder.


- Feature Summary

New Features in Version 1.2 - Mars 24 2006

-	Dismemberment Enhancements - Full Dismemberment is possible now.
-	Anti Model Hack System - This pretends to prevent players from using exploited skins that make body parts invisible.
-	Enhanced match mode play - Using player "ready-up" to force syncronized matches. Supported in all team modes (TFFA, SIEGE and CTF).
-	Several callvotes issues fixed.
-	The callvotes can now be disabled in parts.
-	The /callvote kick <playername> changes to /callvote kick <player> <reason_id>.
-	The /tell command now accepts a player substring.
-	Improved some issues in callvotes.
-	Player without a name not allowed, even if they hack the name with just colours. Example: name “^1^2^3^4^5^6^7”, this name and other names using only colours are not allowed.
-	Fixed some siege bugs (example: After we die, when we wait to respawn if we do /kill we die again).
-	Fixed some exploits in snaps and rate usage, now they are limited by sv_minRate and sv_minSnaps.
-	/kill spamm not allowed.
-	Improved some bots issues, and now they can accept duels.
-	Added /help command

-	New admin commands:
o	/ban <player> - Ban a player.
o	/cKick <player> <reason_text> - New clientkick(ckick), kicks a player and the kicked player gets the kick reason when kicked.
o	/cancelvote - Cancels a vote.
o	/forcespect <player> – Improvement to /forceteam <team> <player>, It just forces the player or all the players to spect.


-	Admin command improvement:
o	/announce <team> <message> - This gives to admin the opportunity to announce a message to a specific team.
The teams can be RED, BLUE and SPECTATOR.


-	New admin Cvars:
o	g_allowFollow 1 - Set this to 0 and the players can't be followed.

o	g_redPassword "none" - Cvar to store the Red Team Password, can be changed by admin.
o	g_bluePassword "none" - Cvar to store the Blue Team Password, can be changed by admin.
o	g_redLock 0 - If set to 1 nobody can join the Red Team, and if g_redPassword is defined only the players that have the password can join the Red Team.
o	g_blueLock 0 - If set to 1 nobody can join the Blue Team, and if g_bluePassword is defined only the players that have the password can join the Blue Team.

o	g_allowMiscVote 1 - If set to 0 the votes for g_doWarmup, timelimit and fraglimit will be disabled.
o	g_allowGametypeVote 1 - If set to 0 the votes for g_gametype will be disabled.
o	g_allowMapVote 1 - If set to 0 the votes for map, map_restart and nextmap will be disabled.
o	g_allowKickVote 1 - If set to 0 the votes to kick and clientkick will be disabled.

o	g_reason1 \
o	g_reason2   \
o	g_reason3    > - To define the possible kick reasons.
o	g_reason4   / 
o	g_reason5 /

o	g_interferenceDuel 0 – If set to 1 the duel non interference is disabled.

o	sv_minSnaps 10
o	sv_minRate 1500
o	sv_allowFakePingBots 1 – Allow bots to have ping.


-	New player commands:
o	Saying #ready makes the player ready. If already ready the player becomes not ready.
o	Saying #password prints the current team password.
o	Saying #tell <player> <message> sends a private message to that player.

The <player> used in the refered commands is something that identifies him (id, fullName or nameSubString).
Features in Version 1 - April 29 2006

-	Fixed /say command buffer overflow.
-	Fixed server command buffer overflow.
-	Fixed problems while voting in TFFA.
-	Fixed the black name, now ^0 makes your nick black, no more need hack with ^^0.
-	Fixed big messages color replacement bug.
-	Fixed the sliding while standing on top of someone.

-	While dueling you can't collide with anyone outside the duel.
-	Multiple FFA Private Duels.
-	Private Duels in TFFA Allowed.

-	Added /announce <msg> command to enable admins to print big messages in the center of player's screens.  
-	Added the possibility to have taunts in all gametypes.

-	New Admin Cvars:
o	g_multiDuel 1 - If 0 no multiple private duels will be available.
o	g_duelStats 1 - Sets who receives private duel information.(like duelers mod: 0=no one, 1=duelers, 2=everyone in server)
o	g_duelTimer 10 - Time to wait until next duel, in seconds.
o	g_playerDuelShield 25 - The shield value to start in a private duel, when a duel starts Health/shield gets 100/25 in default. If -1 do not restore Health/Shield before duel to duel Winners and do not give full health to starting duelers.
o	g_tauntDisable 0 - Allow all kind of taunts.
o	g_enhancedMatch 1 - If 0 to disable the enhanced type of match.


Extra Details

-	Dismemberment Enhancements:
o	For example, a player now explodes in pieces if killed with a rocket.

-	Enhanced match mode play:
o	When in a Team gametype mode if a player says #ready and at least 80% of the players in play get ready the teams will be locked and its announced, and printed a random team password to each team.
o	The password can be accessed by saying #password, automatically the server shows to that player its team password.
o	This password only exists because if a player that dropped the game for some reason in a middle of a match he can join again using the command “/team <team> <password>”.
o	For example: “/team red password” or “/team r password”.
o	If a map_restart occurs the teams will be unlocked.




-	New callvote command:
o	The command /callvote kick <player> <reason_id> was added, and the <player> can be anything that identifies the player (id, fullname, nameSubString).
o	The callvote reasons can be changed with cvars g_reason1 to g_reason 5.

o	By default:
§	g_reason1 = "Long time without activity"
§	g_reason2 = "Abusive spam"
§	g_reason3 = "Not respecting other players"

-	Improved some issues in callvotes:
o	For Example:
§	Sure everyone noticed that when we are playing FFA and we call a vote to TFFA the game changes to nextmap. Well I've changed this. Now when we call a vote to TFFA in FFA we stay in the same map, but if we are in FFA and we call a vote to DUEL the map will be changed as usual.


Credits

Thanks to all the beta testers that supported me, they know who they are.
Thanks to OJP - Open Jedi Project Source, It helped me to fix some bugs in Linux, and I've added the full dismemberment included in this mod.
And thanks to Ensiform for posting a lot of bug fixes in lucasforums.

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Hugo Velez


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Registered 3rd May 2006

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