Battle on Mustafar

Here we have a mustafar attempt, but not a recreation of the final duel scene area. This version simply attempts to create a base located s...

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Here we have a mustafar attempt, but not a recreation of the final duel scene area. This version simply attempts to create a base located somewhere on that planet inside a dormant volcano.

To start with the good, there are some things going on in this map that could make it interesting. There’s some lifts, bobbing platforms, spinning blades, and some locations that could make duels fun let alone ffa. I suppose the layout is alright as well.

Now, what really kills this map in my opinion, is the texturing. First thing I noticed going into the map was, it is taspir not Mustafar. It looks nothing like Mustafar but a creation based loosely on ffa5. That being said, the second thing I noticed was the actual use of textures, especially on the rock walls. Yes, I should have said rock cliffs, but they don’t look like cliffs but more like walls. And the third thing I noticed was the repeating and repeating and still more repeating rock texture. It looks bad, and really hurts the map. The author needed to stretch it some and maybe even angle it if he wanted to use it. And maybe make the map alittle bit darker to help hide things he doesn’t yet know how to fix. See.. here’s the thing. A mapper can put all kinds of special effects in a map, and if they don’t first learn the basics, then your left with a poor looking map. This map for instance, could be very cool. If the author decided to do a v2, and he/she addressed the issues I brought up, and some of the other things (models that are black, lack of detail etc) he then would have a cool map that people would love.

Fps ranged from 80 to 30 for me and my machine is upper end. But it still should be good enough for anyone not to have issues.

To the author.. I hope you do a v2 with this map because I liked the general premise of the map. Just take your time on the texturing and detail work. There are several forums out there that are filled with helpful mappers who will take time to assist. Good Luck, and hope to see more work from you in the future!

shaders: yes Bots: yes

~LK~

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Download 'battle_on_mustafar.zip' (1.12MB)

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***********************************
Jedi Knight: Jedi Academy
***********************************

TITLE: Battle on Mustafar
AUTHOR: Rei Kibou
E-MAIL: juliane95@gmx.de
WEBSITE: none

FILENAME: rk_mustafar.pk3
FILESIZE: 1.12 MB
DATE RELEASED: 26 September 2005


CREDITS:

Rei Kibou - Map design & 1st unit development
Kaoru Kibou - Map 2nd unit development & custom shaders


INSTALLATION INSTRUCTIONS:

Simply extract 'rk_mustafar.pk3' from 'Battle_on_Mustafar.zip' to the 'GameData\Base' folder of your Jedi Academy directory.


DESCRIPTION:

Jedi Academy Multiplayer map

GAMETYPES: Free For All
PLAYERS: up to 32
BOT SUPPORT: yes
NEW TEXTURES: no
NEW SHADERS: yes
NEW MODELS: no

A great battlesite on the outer yards of a small outpost situated inside a calm volcano on the planet of Mustafar. There many hazardous duel grounds so breath-taking matches are granted and the far area is ideal for long ranged weapons.


COMMENTS:

This might *not* be the kind of Mustafar you expect after seeing Revenge of the Sith! Nevertheless you should give it a shot.

Download and use at your own risk. There is no responsibility for any damage to your computer caused by this file package.

You may distribute this file package, but the 'rk_mustafar ReadMe.txt' must always be included. You may not modify this file package in any way.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Rei Kibou


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Registered 28th September 2005

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