FINALLY! An Endor map. Yay! But I saw no Ewoks. That was a bit disappointing. Why hasn't anyone made a model of an Ewok yet, I wonder? Anyway ... this map was done very well, except for a few things. In my opinion this map wasn't ready to be released yet. The most obvious problem with this map is the z-fighting in the trees. You can't see it in the screenshots, but when you play the map, you'll see what I mean. It doesn't affect FPS or anything at all, but it drives me nuts. Some of the plants seem out of place or are just too sparse or something, and the colour seems a bit too bright on some of them. I understand the weapon placement, but I don't like it. Really all of the weapons should be spread out around the whole map instead of in one big line down a hallway. That really bugs me. Plus there are just some things that could've been cleaned up - like, there are some lines that are just too sharp, shapes aren't fully defined or something.
All of those things aside, this is a great map. And it's bigger than it appears at first. There are two sides outside and swoops here and there. I have to say I had more fun flying around in this map than others because of the hills and trees. I don't want to tell you much more about this map simply because I think you need to download it and experience it yourself. :)
Bot Support: No New Textures: Yes New Music: No Game Types: FFA
8/4/2004 ================================================================ Map Name : Battlefront Endor Author : Lindsey and Nokill Email Address : email@example.com Website URL : jediknightfilms.blogspot.com Map description : map based off Endor in Battlefront. Additional Credits to : Myself, Lauser who made the plants, Duncan for the speeder bike, and Nokill for the bunker. Thanks to : All who replyed to my threads asking for help. ================================================================ * Play Information * New Sounds : no New Skins : no New Objects : plants and trees, plus speeder bike from ROTJ. Known Bugs : some Trees have a Z fighting problem, Lauser says he cannot figure out why the problem exists, doesnt have much effect on the map. Build Time : 2 to 3 weeks * How to use this map * Just extract to your gamedata/base folder. It will show up under FFA. The vehicle extract the same way. * Copyright / Permissions * THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Contact me if you want to use this map in someway, I'll most likey say yes.
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